Editor in Chief Bill | 26 Jun 2018 6:50 p.m. PST |
In your historical miniature wargaming battles, do you hold back some of your forces to act as a reserve? |
KevinV | 26 Jun 2018 6:54 p.m. PST |
I/our group try to hold a reserve. Sometimes we just rush everything into the fight. The side that does use a good reserve often or usually wins. I like a reserve. |
ColCampbell | 26 Jun 2018 7:15 p.m. PST |
I personally like a reserve and try to structure my scenarios with reserves on both sides. But as we well know, plans fall apart as soon as gamers get their hands on the figures. Jim |
Rich Bliss | 26 Jun 2018 7:18 p.m. PST |
Almost always. The rules I play most often really reward it. |
Bashytubits | 26 Jun 2018 7:18 p.m. PST |
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robert piepenbrink | 26 Jun 2018 7:22 p.m. PST |
In my historical gaming, I try to do what the scenario and rules together both permit and gives me the best chance of winning. The "ambush" answer is not the same as the "linear defense" answer. |
Narratio | 26 Jun 2018 7:53 p.m. PST |
In ancients games, no. Hoplite warfare was more about crush/kill than committing fresh men… hmmm… exceptions, exceptions. In WW2, almost anything not actually shooting at anything else counts as a reserve so, I suppose yes. Horse & Musket? Sometimes. Depends upon the terrain restrictions and does my second line count as a reserve. |
Winston Smith | 26 Jun 2018 8:57 p.m. PST |
It depends. If I'm putting on a historical scenario that had reserves, then they have them. If all forces are set up in one line, well….. |
Tassie Wargamer | 26 Jun 2018 10:42 p.m. PST |
I generally prefer to keep a big reserve with which to deliver a powerful counter attack after my opponent has committed all or most of their forces. |
TMPWargamerabbit | 26 Jun 2018 10:54 p.m. PST |
Yes. For H & Musket period games. Ancient generally limited to none for most scenarios. For napoleonics. the integrated Army morale, order issuance, fatigue, and victory determination system (MFP) sort of forces players to have commands in reserve. Otherwise generally what happens one side becomes "army fatigued" before the other and starts a declining slope of negatives towards morale and combative ability every hour. |
advocate | 26 Jun 2018 11:23 p.m. PST |
Ideally, yes. But the rules have to make it worthwhile. If victory is determined by losing a proportion of your force, then all may be list before you can send in the triarii. Rules which are forces held in reserve to be activated and moved more easily give a reason to hold reserves – Blucher, Chain of Command. |
Florida Tory | 27 Jun 2018 3:48 a.m. PST |
Yes. If I am the commander of a game at an operational level with multiple players per side, one of the measures I use for the strength of the victory is how many uncommitted reserves my side has left. Conversely, I also keep track of how early the opponents rushed their last reserves into the game. |
Doug MSC | 27 Jun 2018 5:00 a.m. PST |
Yes, they come in handy at the right moment. |
Please delete me | 27 Jun 2018 5:20 a.m. PST |
Yes, nearly every game of Bolt Action i play. Also in Napoleonics, and in air combat |
etotheipi | 27 Jun 2018 5:57 a.m. PST |
It depends on the battle and my strategy. Usually, I do not always commit all my forces up front. Many of our scenarios have "off-board" reserves that will be called in later in the game based on (pseudo-)random chance, events in the game, or a hybrid of both. F'r'ex, in a law enforcement scenario, the LEO side may begin with first responders and have back up en route. They may also be able to call for additional support and special units. Sometimes the Adversary side has a hidden victory condition related to getting the LEO to put all their forces on the board (i.e., this is a distraction a la that one Die Hard movie … 2? … 3.14? … 17?). … or is that a different poll? |
Vigilant | 27 Jun 2018 6:17 a.m. PST |
Scenario's frequently involve reserves, or later arriving troops. Also event cards can generate reinforcements. Makes for an interesting game. |
Gunfreak | 27 Jun 2018 6:42 a.m. PST |
Depends, my great northern war swedes are out numbered and keep reserves would be asking to loose. But in a Napoleonic game, you need to keep reserves. Shuttling about reserves is part of the Napoleonic feel. (After all many Napoleonic battles were just bloody resource management games. ) |
79thPA | 27 Jun 2018 7:13 a.m. PST |
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21eRegt | 27 Jun 2018 7:50 a.m. PST |
I almost exclusively play 1750 and forward, so yes, whenever possible or practical. I typically find the person who is last to commit reserves wins. |
x42brown | 27 Jun 2018 8:00 a.m. PST |
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Ed Mohrmann | 27 Jun 2018 9:23 a.m. PST |
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IronDuke596 | 27 Jun 2018 9:47 a.m. PST |
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John Leahy | 27 Jun 2018 10:20 a.m. PST |
If you play Field of Battle you really need a Reserve. Otherwise, bad things can and often do happen! Thanks. John |
Texas Jack | 27 Jun 2018 10:24 a.m. PST |
Yep! A fellow without reserves is a fellow without a plan. |
rmaker | 27 Jun 2018 11:15 a.m. PST |
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Legion 4 | 27 Jun 2018 2:45 p.m. PST |
Depends on the situation … |
Old Contemptibles | 27 Jun 2018 3:26 p.m. PST |
As much as a I can, up to a third. But sometimes you can't have any. |
khanscom | 27 Jun 2018 6:13 p.m. PST |
Sometimes… but it doesn't always help. |
Augustus | 27 Jun 2018 7:27 p.m. PST |
Yes. Hex Command series will punish you. Many is the time the CNC system punished you for not having a reserve. |
14th NJ Vol | 29 Jun 2018 6:41 p.m. PST |
Only if it is off board. If it's on the table it's going in. SOMETIMES that works sometimes not. I've never been accused of being afraid to move troops into contact. |
UshCha | 30 Jun 2018 1:03 p.m. PST |
Use of reserves rely on the game being able to deploy the reserves in time. Some of the Featherstone clones do not do this well. Our rules and our play means that reserves are a key to a good plan and a successful action in attack or defense. |
Dagwood | 01 Jul 2018 12:05 p.m. PST |
Usually only a single cavalry unit (ancients). But my Camillan Romans have reserves built into the three line system. |