…..you'll use any tactics you can to win.
That's a given for gamers and real generals. Human nature. How about all the psychological tricks that chess tournament contestants use--outside the rules? Or poker? The rules, ANY rules, limit, direct and reward particular decisions/actions. That's the way they work.
Players are always free to use whatever tactics they can within the rules. If the rules allow an action, it will be done at some point. If the rules don't cover some loophole…is the player the problem or the rules?
Some play the period, some play the rules.
I've always had a problem with that statement for the following reasons:
1. The rules supposedly represent the period. The only way to not play the period is to have rules that don't or to ignore the rules you don't think are representative.
2. A gamer has to play the rules to play the game… So,
3. If the gamer is playing the period, and NOT playing the rules, what are they doing? What isn't the game doing?
4. The assumption is that a historical wargame is designed to reward and punish the tactics played similar to those used in the historical battlefield environment.
5. One of the most rule-bound/culturally conservative organizations in history is the military, army and navy. How could a set of rules be created to provide players with the same options and limitations of the actual commanders without including limitations on choices?
6. IF a functional historical wargame [or simulation] is played, those gamers will sooner or later adapt historical tactics because they want to succeed…It may be a learning process, but that isn't any different for any officer, at any time--they had to learn from experience as much as training.
When I watch players limit themselves to what they believe are historical tactics when the rules don't…and are beaten or frustrated by players who play the rules, I just think those players who 'play the period' need to find a better set of rules.
Two Fat Lardies uses that byline "Play the period, not the rules" for their promotions. I have found playing Chain of commandC at least, the needed mental gymnastics for that particular dichotomy has never come up.