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"Arab-Israeli 3 - 6mm Rules recommendations" Topic


15 Posts

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657 hits since 17 Jun 2018
©1994-2018 Bill Armintrout
Comments or corrections?

GrandKenyon8417 Jun 2018 3:20 p.m. PST

Hi,

Have acquired a large collection of Arab and Israeli forces at this small scale.

New to this period so am looking for recommendations for rules at both this scale and conflicts?

Thanks in advance.

Theron17 Jun 2018 6:06 p.m. PST

The timing of your question would seem to be perfect for the upcoming release of Battlefront's new variation on Team Yankee for the 1967 and 73 wars. Nodicenoglory.com have been releasing teasers on these rules recently:

link

Officially the game is at 15mm but some people play at 6mm and they will be selling the unit cards separately so there would be no barrier to playing at other scales.

Dynaman878917 Jun 2018 6:32 p.m. PST

Fistful of TOWs. Excellent set of rules.
Modern Spearhead is very good as well.

Both sets cover post WW2 to the present. FFoT also covers WW2.

MrMagoo17 Jun 2018 6:38 p.m. PST

I use Cold War Commander for my Arab-Israeli games in 6mm. It's easy to learn and not overly complex. They were bought out by Pendraken Miniatures a couple of years ago and you can buy the rules through Lulu: link

Sudwind Inactive Member17 Jun 2018 7:24 p.m. PST

Give Command Decision Test of Battle a try. Each stand represents a platoon, so you can run larger scale battles. I play the game using micro armor and it looks great, but 3mm would,really work well too. You could put multiple tanks on a stand….but 3mm infantry is nowhere near as nice to look at as 285th scale.

Frank Chadwick put out very detailed expansion for the rules that covers the armies that participated in the 73 Arab-Israeli conflict….perfect timing for you!

link

bishnak Inactive Member18 Jun 2018 3:33 a.m. PST

Fistful of TOWs

Joes Shop Supporting Member of TMP18 Jun 2018 4:01 a.m. PST

Modern Spearhead or AH's The Arab-Israeli Wars converted to miniatures:


link

Personal logo ColCampbell Supporting Member of TMP18 Jun 2018 9:18 a.m. PST

I second "Cold War Commander" as we have used them a number of times with good results.

Jim

williamb18 Jun 2018 1:00 p.m. PST

Fist Full of Tows, Cold War Commander, Test of Battle Games has a book with scenarios for the 73 war.

Sabresquadron Sponsoring Member of TMP19 Jun 2018 2:14 p.m. PST

Played several SDW and YKW games in 6mm. Free intro rules here:
PDF link

beingshort1 Inactive Member21 Jun 2018 9:57 a.m. PST

Fist Full of Tow's, Cold War Commander, playing with the old or new versions of FOW Fate of a Nation. I enjoy playing FFT, but CWC is lot easier to understand and the games seem faster. When using Fate, I just cut the measurements in have. I have had friends who used them as is and work great for a 6mm game. I think those three are your best choices since a lot above have also named them. Another thing you can do is that parts from each and make your own home grown as well.

GrandKenyon8425 Jun 2018 3:41 p.m. PST

Thanks guys for all the help, there is certainly 3 or 4 sets he to look into.

repaint04 Jul 2018 3:53 p.m. PST

These set of rules (FFT, CWC, FoN) would work for the period 1982-2010?

williamb04 Jul 2018 6:38 p.m. PST

I don't have FoN so can't say, but CWC and FFt will both work for 1982 to 2010

@beingshort1 FFt does takes a bit longer to learn than CWC. However, we found FFT to play faster than CWC FFT is also more up to date than the current version of CWC and covers items not included in CWC.

Lance Flint12 Jul 2018 2:22 p.m. PST

Kalt Krieg ohne Hass is designed for small scale miniatures, where a base if vehicles is equivalent to a company. Each player can easily control a Brigade on a grid system that regulates movement and firing ranges.
Lance.

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