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"Dimensional Warfare" Topic


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1,049 hits since 3 Jun 2018
©1994-2025 Bill Armintrout
Comments or corrections?

Morpheus197503 Jun 2018 7:48 a.m. PST

I've been working on my own rules off and on for ages and found some time to get back to them…..

DW:Space is a small squadron combat level game.

DW: Fleet is a simplification of DW:Space and is designed for larger scale combat with larger fleets.

Either way the game is designed with a few things as a focus.
1. Alternating Activations
2. Varied Technology Levels (1-12)
3. An Action based system where ships can only do so many things each turn.
4. Command Ships have leadership which can be used at any time to help turn the tide.
5. Ships have a hierarchy so players cannot bring all Command Ships to the fight.
6. DW: Fleet includes squadron formations that increase the effectiveness of a ship and protect the Command Ship in the middle.
7. Weapons are each unique in that they all have special abilities that may provide great synergies when used correctly.
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tkdguy12 Jul 2018 2:21 p.m. PST

Any links for those of us who are not in Facebook?

Edit: I see some of the photos on SCN; they look nice. Also, good choice using Cold Navy ships for your fleet.

Morpheus197510 Sep 2018 1:03 p.m. PST

I have a bunch painted up now and more in the works as well as have been refining the rules and so far it is all working great. Need some help on some tokens to show status on a ship though.

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