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"Unreformed extended line disadvantages?" Topic

8 Posts

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678 hits since 30 May 2018
©1994-2019 Bill Armintrout
Comments or corrections?

Joe Legan30 May 2018 6:54 p.m. PST

Review Khurasian infantry
Old Glory BDRM
QRF T-80
QRF Shilka
QRF Marder

Found here link




Last Hussar30 May 2018 6:55 p.m. PST

I can't see any disadvantage to unreformed infantry being in extended line. Am I missing something?

Personal logo Narratio Supporting Member of TMP30 May 2018 7:48 p.m. PST

Maybe the bug has had its evil way with the post?

rmaker30 May 2018 9:21 p.m. PST

What rules? In the real world, they'd be in trouble from cavalry and infantry in either column or closed line.

Bandolier Supporting Member of TMP30 May 2018 11:38 p.m. PST

I haven't got the rulebook handy, but I think the only disadvantage for unreformed infantry in line is the puny range of 2MU if there's no artillery or skirmish attachment, the same as when in tractical formation.

In FoG:N any infantry in line caught by cavalry or assaulted infantry in tactical formation will be in trouble.

Last Hussar31 May 2018 12:03 a.m. PST

That's my point. Their firing has the same range as unreformed tactical, they move the same speed as unreformed tactical. Why would you bother with tactical

After making the initial post I reread the CMT table. If charged by cavalry they form square on 6 not 5. And thinking it through its possible to hit them with more chargers simultaneously, diluting the dice, as well as making it hard to charge multiple units into the same tactical formation.

Last Hussar31 May 2018 9:58 a.m. PST

For clarification I posted ONLY on the Field of Glory board, that's why I didn't mention the rule's name!

BrettPT27 Jun 2018 7:27 p.m. PST

Unreformed in extended line move the same as unreformed in tactical (although in version 2, unreformed in tactical, but not extended line, will be able to move 6MU while beyond 6MU of enemy).

Once within 6MU of enemy, all unreformed move 4MU.

The big advantage of extended line is that you double your short range firepower, and can extend your frontage to cover a potential gap.

- You need a 6 for your CT if assaulted by cavalry
- your double frontage might potentially attract double the volume of enemy skirmish fire…

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