Help support TMP


"Post scriptum is very good" Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the WWII Media Message Board


Areas of Interest

World War Two on the Land
World War Two at Sea
World War Two in the Air

Featured Link


Featured Showcase Article


Featured Profile Article

War at Sea: Task Force Preview

Paul Glasser previews the upcoming expansion set for War at Sea.


Featured Book Review


592 hits since 26 May 2018
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Gunfreak Supporting Member of TMP26 May 2018 2:07 p.m. PST

This weekend it was the long awaited test weekend for the WW2 FPS simulator.

On realistic maps(big maps) based on the real areas around Arnhem. Realistic weapons and armor. It's rather unforgiving.

I had several good games today.
At one time. I ended up with 3 other airborne guys. We were all from different sections, our bren gunner said; let's run over this field. As we were about halfway over. An MG42 opened up on us. We all scrambled to get on the other side of the stone wall we were running next to. One of us didn't make it. As we crawled along the wall with tracers flying over, the bren gunner tried to place his bren on the wall to return fire. It was a moot point. So we all chucked all our grenades in the general direction of the MG (both mills bombs and smoke. Then we ran for it. We don't know if we got him with our grenades or if he just moved. But we got across. We came to a house, I spotted a Jerry looking very important as he was spying through his binoculars. So I gave him a .303 for his troubles.

Shortly after the house was attacked. I took out another german before I died in a hail of bullets.


I did sneak up on a Cromwell, and after two panzerschreck rounds to its bum. The ammo cooked off.

Here a German tank on a railway bridge goes bye bye.

There is also lots of serene fields to relax and meditate in.

cloudcaptain26 May 2018 5:56 p.m. PST

Been watching this one. Sounds awesome. Thanks for the insight.

Schlesien26 May 2018 6:01 p.m. PST

Me as well cloudcaptain. Looking forward to the release.

saltflats192926 May 2018 9:11 p.m. PST

Looking forward to this, but I really hope it's not HUGE maps with 10 players running around.

Dynaman878927 May 2018 7:34 p.m. PST

It says 50 players a side and 140 square kilos IIRC. That would make most maps too large for two platoon a side battles but there is plenty of space.

Gunfreak Supporting Member of TMP28 May 2018 1:11 a.m. PST

140km2 over 5 maps.

So about 30km per map on average, still far, far more room then a what a platoon would cover.

But not 140km big.

Dynaman878928 May 2018 1:18 p.m. PST

That is better but has me worrying that it will turn into a hide and seek situation. Impossible to properly cover the front line. The online gameplay I've seen so far looks interesting though.

Gunfreak Supporting Member of TMP28 May 2018 2:38 p.m. PST

It is a problem. So far in all my games. The attackers always win in the end (but it can take over two hours) but yes the soldier density is too low to create a complete simulation. There is usually only a half a dozen to mabye a dozen soldiers covering an area that in real WW2 would be covered by a platoon at minimum. The map size (while technically could fit a division per side) would be better with at least a company vs company battles. But I doubt the technology is there for it.

So far I've only played one match were it became way to spread out. The german defenders just snuck past your front and hid in every bush, house and hedge. It was an extremely effective tactic (and infuriating for us attackers) but it looses its realism aspect when you never see groups of enemies only single enemies. And it's not like they are snipers. No no, lone wolf MG34s ect.
Hopefully this was a result of our team just being bad and easy to exploit.

I had another game today that was great. Felt much more realistic, a real squad vs squad feel. With all squads on both sides keeping relatively close. This also leads to more epic firefights, instead of just some guy taking potshots at you while you're moving to the objectives.

Sorry - only verified members can post on the forums.