"Solo (no, not Star Wars) - What a Tanker!!" Topic
11 Posts
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26 May 2018 1:16 p.m. PST by Editor in Chief Bill
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26 May 2018 12:33 p.m. PST to 26 May 2018 12:33 p.m. PST
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Herkybird | 26 May 2018 12:33 p.m. PST |
Today we had a first go at my solo system for the excellent 'What a Tanker' rules. The write up is on my blog at this link
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Joe Legan | 26 May 2018 3:12 p.m. PST |
Looks like a fun game. Seems "light" for a wargame and something I would do for a quick break. More like a tournament for tanks. In that category rules are too pricey for me right now. If I ever get it would have to look up your system. Do you think it needs one? Too hard to play solo otherwise? Thanks Joe |
Herkybird | 26 May 2018 4:55 p.m. PST |
Hi Joe, I, too thought it was initially a bit simplistic. How wrong I was! It has subtlety. The rules say it can be played solo, which requires you to be honest about making the best move. The system I have guides you to do things in a way that replicates my way of playing, to a large degree. Interestingly, in today's game, several choices the AI made were questioned by the players, as they would have acted differently, but when I explained my reasons, they agreed my solution was as valid as theirs. |
Joe Legan | 26 May 2018 7:18 p.m. PST |
When I said "light" I meant ahistorical not simple. Rich and Nick always do their homework. No infantry or anti tank assets makes it less historical and more like a tank tournament. Did tanks hunt each other in WW II? I know they did but I suspect it was the exception when they didn't have to worry about infantry and ATGs. To do away with that and focus only on tank to tank encounters I think is interesting. For me it would be something I would play as a break from my normal skirmish games. Joe |
saltflats1929 | 26 May 2018 9:12 p.m. PST |
So you can't move 12 parsecs per turn? |
Herkybird | 27 May 2018 2:00 a.m. PST |
So you can't move 12 parsecs per turn? …only if you throw lots of 1's!!! |
Badgers | 27 May 2018 9:57 a.m. PST |
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Not A Member Anymore | 27 May 2018 4:34 p.m. PST |
Joe, The "What a Tanker!" rules were specifically designed to give a light, easy to pick up but subtle to play game you could play with mates at the Club or trot out for a quick game if your planned game ends early. They were deliberately kept simple and focussed on tank v tank encounters. As the authors have said, if you want to play with infantry and ATGs you can play Chain of Command or I Ain't Been Shot Mum. They are ideal for that quick break from your normal skirmish games, you can even use the same terrain. |
Herkybird | 28 May 2018 1:20 a.m. PST |
+1 archdukek! Recently I had been thinking it would be very easy to add anti-tank guns and WP smoke rounds, but it would take the game away from the simple, fun game it is! |
Joe Legan | 30 May 2018 2:45 p.m. PST |
Archduke, Exactly! I love Troops Weapons and Tactics. My original response said this looks like a nice light game. Joe |
Part time gamer | 02 Jun 2018 11:53 p.m. PST |
If this is the game Im thinking "Tanker', it is a fun, pretty simple game. But yes, It ALL depends on getting those dice rolls ya need. Cpl wks ago a friend ran this for myself and another gamer. Our Pz III's vs. the host w/ a Sherman and Stuart. End result: the Stuart took out BOTH of our Pz's. Dice rolls, spd & getting rear shots did them in. Your right, not very historical but ironically, AFV games are what I really love. Lt / Med. tanks, a few AC's & 1/2 tracks w/ ATG's or mortars just for the fun of it but not so much into dealing w/ Inf. |
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