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"Simple alternative rules to Team Yankee?" Topic


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686 hits since 25 May 2018
©1994-2018 Bill Armintrout
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Personal logo Ivan DBA Supporting Member of TMP26 May 2018 9:47 a.m. PST

Any suggestions on simple rules for Cold War games at a "reinforced company" level? Ie, the size game that Team Yankee covers.

Team Yankee is okay, but I really prefer rules that aren't IGOUGO.

I know Team Yankee itself is pretty simple compared to the old-school rivet-counters! But I'm hoping for something even simpler if that exists.

Thanks!

Major Mike26 May 2018 10:06 a.m. PST

These are simpler but still IGOUGO. PDF link

These are more detailed but feature same time movement. I use to play these back in the mid-80's, it's called "Threat". link

boggler26 May 2018 10:52 a.m. PST

Fivecore Company Commander?

Daithi the Black26 May 2018 12:40 p.m. PST

Hordes of the Things

repaint26 May 2018 12:54 p.m. PST

yes, another vote for Fivecore Company Commander.

They let you focus on the flow of the battlefield dynamics without the pedantry of engineering stats. Their relative combat strength model works pretty well.

Very fresh system that deserves an open mind and humility.

To add on top of this, it is not the combat system that wins the battlefield but the training and professionalism.

Personal logo Saber6 Supporting Member of TMP Fezian26 May 2018 1:01 p.m. PST

3rd for Five Corps.

I'm trying out an alternate turn sequence for Team Yankee:

Turn Sequence

Phasing Player Formation Morale

Phasing Player Artillery/Air Strikes

Phasing Player moves

Movement orders as per rules

Non-Phasing Player Direct Fire

Shoot and Scoot for Non-Phasing Player

Phasing Player Direct Fire

Shoot and Scoot for Phasing Player

Assault Phase

22ndFoot26 May 2018 2:27 p.m. PST

Sabre Squadron.

McWong7326 May 2018 2:37 p.m. PST

Cold War Commander.

saltflats192926 May 2018 8:17 p.m. PST

But both CWC and 5CCC are IGUGo. But i like them both.

Ney Ney27 May 2018 9:20 a.m. PST

Daithi the black – hordes of the things is interesting choice! What unit types do you use for which Cold War units?

10mm Wargaming Supporting Member of TMP28 May 2018 2:14 a.m. PST

I would recommend Rapid Fire! 'Able Archer 83-84' Cold War Rules Adaptation or Cold War Commander Rules. Hope it helps.

As always, comments are appreciated.

Take care

Andy

Lion in the Stars28 May 2018 2:10 p.m. PST

A conversion of Dirtside would work, as would Saber Squadron.

But I really don't think that 'alternating activation' and 'simpler than Team Yankee' are really going to be in the same game.

creativeguy29 May 2018 10:39 a.m. PST

The 5 Core system also gives you some activation system options. It is still an alternating system but not all results are predictable.

creativeguy29 May 2018 10:41 a.m. PST

The 5 Core system also gives you some activation system options. It is still an alternating system but not all results are predictable.

I am also toying with using the Rapid Fire Able Archer battlegroups and using the 5 Core rules.

Herce Salon de Guerre10 Jul 2018 12:49 p.m. PST

Able archer

cheers
Matt

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