Help support TMP


"Pz8 Air Rules" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Getting Started with WWII Air Combat Message Board


Areas of Interest

World War Two in the Air

Featured Link


Featured Workbench Article

Deep Dream: Women Warriors

What happens when AI generates Women Warriors?


Featured Book Review


2,293 hits since 17 May 2018
©1994-2026 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Oldgrumbler17 May 2018 10:26 a.m. PST

Anyone try these?

PDF link

They look fun & could easily have some chrome tacked onto them.

JPK

Allen5717 May 2018 12:58 p.m. PST

I played the naval rules and the Division level ground combat. They worked well.

Oldgrumbler17 May 2018 3:48 p.m. PST

I played the WW2 nondivisional rules at an convention where we did a D-Day scenario & they were excellent. A+ convention rules.
I just do not have any experience with air rules & so could not really tell much from looking them over.
At this point I favor Check Your 6 as a beginning set.

JPK

Allen5718 May 2018 12:46 p.m. PST

I have played a lot of air rules but did not buy CY6. For some reason I thought they were too putzy. What I prefer are rules like Airwar C21 and the Wings at War series available through Tumbling Dice. Most people argue that altitude rules are a must but they just don't seem to me to add that much to the games without adding more complexity than I desire.

Sorry - only verified members can post on the forums.