Rudysnelson | 02 May 2018 7:12 a.m. PST |
It was a very informative convention at Recon in Orlando Florida last weekend. My booth was located between Richard Borg, game designer, and a team conducting a 3-D printing demonstration. I Watched a demo last convention in Florida of the new PSC combat game. It will be about Space fleet combat. At this convention held last week, I was able to look at the concept book provided to the designer. It was very informative. Concept drawings of the models and the map. I was surprised at the large size of the map planned for the starter set. We also talked about future expansion possibilities. Definately I want to get some sets for my store. |
Rudysnelson | 02 May 2018 7:17 a.m. PST |
The booth on the other side was very active. They had their 3-D printer running the entire show making tanks, trucks and building sections. I was very impressed and the cost of the system which includes set up and loaded programs was very affordable. |
emckinney | 02 May 2018 8:24 a.m. PST |
Is the map just a "here's an area for your ships to fly around in and zap each other" tactical map, or is it some sort of strategic map with systems connected to each other? I couldn't get why you were surprised by the size of the map for the starter set, if it's a tactical map. Wouldn't you include a full-sized tactical map in the base game? Can you give us any more detail? |
Onomarchos | 02 May 2018 9:02 a.m. PST |
Did you notice the make and model of the printer? Mark |
Mick the Metalsmith | 02 May 2018 9:32 a.m. PST |
My thoughts are maps are irrelevant in most fleet spacebattle games. It usually is just a function of range. You could just as easily play on a ruler. |
Ney Ney | 02 May 2018 10:31 a.m. PST |
So, Richard Borg? Does this mean like Commands & Colors in Space? I'm guessing the map is the standard hex board used for his games. But larger than, say, Memoir 44? More hexes for faster space travel? |
Andrew Walters | 02 May 2018 10:58 a.m. PST |
A quick google shows that boardgamegeek has more details. It's called "Red Alert" and it's a Commands & Colors game, 2-6 players. Looks okay but I have a lot of C&C games in the garage and I'm not sure I'm as in love with the system as I once was. I'd give this a try, though… |
Stryderg | 02 May 2018 12:45 p.m. PST |
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Space Ghost | 02 May 2018 8:30 p.m. PST |
Thank you, RudyNelson!! It is posts like this which I love – finding out about a new game I hadn't otherwise heard of! Thank you, Stryderg for the link! |
mpanko | 02 May 2018 11:46 p.m. PST |
Yes the game has elements of Richards other C&C games but this is not a rehash of one of his earlier releases. I think you will find it a wonderfully fluid game that will allow you to command a fleet of ships in glorious interstellar combat not just a few ships doing cosmic donuts for hours at a time. The PSC has some magnificent models planned for the game which combined with Richard's proven game design elements will make for a great sci fi treat that will be accessible to grognards and new comers alike. |
Marc33594 | 03 May 2018 5:53 a.m. PST |
Onomarchos they were Creality CR-10s |
holien | 03 May 2018 1:23 p.m. PST |
Right next year I am doing Recon, Richard has mentioned it a few times when I have seen him at HCon. I am hoping he might be bringing this to HCon…. Thanks for the info…. |
emckinney | 03 May 2018 1:34 p.m. PST |
"My thoughts are maps are irrelevant in most fleet spacebattle games. It usually is just a function of range. You could just as easily play on a ruler." Having just played Talon … no. |
Rudysnelson | 03 May 2018 6:53 p.m. PST |
They were also playtestng using 28mm castings a system covering the Scots Jacobite rebellion. They were also comments about another system to be pitched Tom major company. Not at liberty to this project. |
Mick the Metalsmith | 03 May 2018 8:29 p.m. PST |
Is Talon a fleet game? I would have called a squadron at best but I haven't played it. Highguard by GDW was very much a fleet game without a map and I see fleet actions resolved in Space Empires on a single dimension range board. In plausible space combat where long range, near speed of light, main weapons essentially have 360 degrees of facing (in 3D it would be a spherical field of fire) because a spine mounted weapon can face any direction unlinked to the vector of movement (except perhaps during acceleration) there really would not be any dead spots. I am not really convinced that breaking down the target into armored vs unarmored angles would be that important either for the same reason, a ship would always present weapons and best armor to face the enemy, no matter which way he or the enemy moves. Crossing tees would be nearly irrelevant as there is nothing that would block a field of fire from the flanked formation. In a 2d world it might, but in a fleet game it would be assumed that there would easily be z axis staggering of the ships in the lines to basically prevent a friendly blocking LOF to an enemy. The long ranges of weapons, compared to the distances of contact, would make close maneuvering pretty rare. I suppose that if numbers were greatly disparate divided fleets using two avenues of attack might create a facing issue in the target, but even that strikes me as rare in that the outnumbered force could also divide and maintain facing, but I suspect that in a plausible space combat scenario when numerical advantages have already been achieved, the benefits of a flanking attack are not much better…they already bring more weapons to bear than the smaller force. . |
Marc33594 | 04 May 2018 7:20 a.m. PST |
We are fortunate in South that Richard is a "local boy" and makes both RECON (last full weekend in April) and HURRICON (last full weekend in September). He frequently brings some of his newest items, even some still in play testing phase. |
Nick Pasha | 04 May 2018 11:23 a.m. PST |
The game is now called Red Alert! As a playtester of the game I can tell you that there are some similarities to Command and Colors- the use of hexes, cards and removal of unit stands as casualties. After that it takes off on its own with various ship types and attributes. The game is fun for me as an adult and I think kids 12 and above will enjoy it to. It can be a two player game or a multiplayer game. |
Mithmee | 04 May 2018 7:20 p.m. PST |
Stryderg, now you went to done it.
Now I have a new game that I will have to go out and buy along with every expansion that we all know will be coming. |
shthar | 07 May 2018 9:13 p.m. PST |
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