"Pony Wars question" Topic
6 Posts
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bmcfarlane | 30 Apr 2018 7:58 p.m. PST |
Anyone have a copy of Pony Wars – B Company ain't comin' back. I misplaced mine, years ago. I'm working on a variant for the Boxer Rebellion. I think I remember most of the cards. What I need to know is: 1. How many cards are drawn each turn ? 2. How many "War Drums" and "War Drums Stop" cards are in the deck ? 3. What happens when the "Smoke Signals" card is in play" ? Thanks in Advance |
4DJones | 01 May 2018 1:20 a.m. PST |
There was a Boxer Rebellion version of Pony Wars in Miniature Wargames, somewhere around issue 30-ish, I think. |
Rick Priestley | 01 May 2018 2:42 a.m. PST |
1. One card each turn except where 'secondary card' rules apply (drums beating, smoke signals, white buffalo dead). 2. 2 x 15 Hostiles/Drums start in the Indian deck; 2 x 10/20 Hostiles (scouts prevent) OR Drums start, 2 x 10/20 Hostiles OR Drums start, and 1 x 40 Hostiles or Drums start in the Ambush deck. There are 7 x 20/40 Hostiles OR Drums stop and 5 x 20/40 Hostiles (scouts prevent) OR Drums stop in the Ambush deck. The Drums start cards are 'primary only'. 3. An extra secondary card is drawn each turn until such time as the signal team is destroyed. It's not entirely clear whether it's +1 card or +1 card per signal team (as the card deploys 2 teams when drawn as a primary). Interesting game – I did the 15mm Tabletop Games models for it! |
4DJones | 01 May 2018 3:00 a.m. PST |
… might have been around MW 10. Definitely early and years ago. |
4DJones | 01 May 2018 3:32 a.m. PST |
It might be this one, after all: Wargames Illustrated 27 '55 Minutes at Peking' by Paul Carson |
bmcfarlane | 01 May 2018 7:21 a.m. PST |
Thanks to everyone for their help. I got exactly what I need. It was, indeed, WI 27 that had the "55 Minutes in Peking" article. I intend to borrow their Supply Cards idea and marry it to the Pony Wars unit activation system. I'll be using a variant of Lion Rampant, or Men Who Would Be King as the movement and combat mechanisms |
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