Have not had a chance to play these yet, but picked them up when they came out, and gave them a solid read-thru. I like how the elements come together. Very much looking forward to getting in some games.
Enjoyed your write-up. I am liking your approach to the random placement of critters. Love the idea of a border with a 20x20 grid on it, so that two d20s can generate "true" randomness.
When I plotted out how "random" the placement would be using 6d6 for the coordinates, I quickly realized that the placement was far from random.
The outer 6" border would get rare placement of critters (you would need either a 6 on 6 dice to even barely get placed that close to the edge on one side, or a 31-36 to get placed that close on the opposite edge). The next inside 6" band would have uncommon placement (rolling 7-12 or 25-30 on 6 dice is tough). The central 1' x 1' square would get the most placements (rolling 13-24 on 6 dice).
Do you suppose that was on purpose? That the intent was to have most critters placed in and around the central portion of the board?
I can see how your totally "true" random placement would be perfect for zombies, as there should be no rhyme or reason to their popping up. But perhaps for fantasy cooperative play, the designer wanted the opposition to clump in the central area of the board.
Just a thought.
I plan on making a 3' x 3' border with the grid as you showed on your blog, because I like having a border, and I like having a speedier way to set-up when it comes time for placing critters.
Oh … thanks for the tip regarding an upcoming zombie rules set. I will pounce on that immediately (as soon as it becomes available)!