"Science gone wrong, do you use in it?" Topic
7 Posts
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Bashytubits | 13 Apr 2018 6:02 p.m. PST |
So do you use the mad scientist gambit in scenarios often? Or perhaps a rogue geneticist with crazy ideas and no inhibitions.
I shall conquer the world with my amphibious Panda force, Mua Ha Ha!!!!! |
Cacique Caribe | 13 Apr 2018 7:57 p.m. PST |
I have plans for just that exact thing! TMP link TMP link Once it's built, the crazies will come! Dan |
Bunkermeister | 13 Apr 2018 8:45 p.m. PST |
Heck yeah!
Space monsters, cave monsters, alien monsters, giant monsters, man made monsters; all of the above.
Mike Bunkermeister Creek bunkermeister.blogspot.com |
Winston Smith | 13 Apr 2018 9:48 p.m. PST |
Not quite "gone wrong". But when I was designing my GASLIGHT armies, I ignored anything that Science "discovered" post 1885. The all important Second Law of Thermodynamics was … not quite finalized. Basically I wanted to do weird stuff that a fanatical devotion to scientific truth might frown upon. For example, guys pedaling had an efficiency far greater than 1.0 and that allowed fantastic models. |
Rich Bliss | 14 Apr 2018 10:12 a.m. PST |
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Covert Walrus | 14 Apr 2018 2:01 p.m. PST |
Sometimes. And sometimes not by deliberate intent . . . In Dystopian Wars, there's an ability called "Inventive Scientists" which allows a re-roll on a failed test for such things as putting out fires or a repair. On a roll of 1, the action not only fails, something catches fire. Pretty much the question answered there :D |
Cacique Caribe | 15 Apr 2018 11:45 a.m. PST |
Here's a cool illustration to further inspire your endeavors. Dan
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