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"Addendum Rout rule for "Black Powder"" Topic


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447 hits since 4 Apr 2018
©1994-2018 Bill Armintrout
Comments or corrections?

Last Hussar04 Apr 2018 4:07 p.m. PST

I was reading a thread on the Medieval Board about Hail Caesar, and the fact units that are routed just disappear. It appears from reading the OP that the players had forgotten about the supporting units needing to test.

A discussion ensued about whether a routing unit should just evaporate, as they still get in the way, and can affect units they run into. I suggested the following, and wonder what BP players opinions are for BP.

May I suggest that Routing units run maximum speed away from enemy each turn in the Initiative phase. If they contact one of their own units they disperse, cause in 'x' number of attacks on the friendly unit, which gets morale saves as per normal after all hits are represented not as kills but as loss of morale.

Frederick Supporting Member of TMP04 Apr 2018 4:14 p.m. PST

That seems to make a lot of sense! We will try this out in our next game

Last Hussar04 Apr 2018 4:16 p.m. PST

Tell us what 'x' you decide on!

CAPTAIN BEEFHEART04 Apr 2018 4:53 p.m. PST

An interesting idea for Hail Caesar but for BP. I'll stick to the rules as written. Supporting units, unit size and proximity are are more granularly portrayed in HC.
It is also can be weighed by the period. In the above example (European Medieval) there are accounts of routing units causing disruption to non-routing units. Or, in the case of routing Genoese crossbowmen, getting run down by angry knights-thus depriving said Knights of a movement order.
I guess we have to work out that x thingy.

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