I'm painting up armies for They Couldn't Hit and Elephant. I was looking for a set of regimental rules and I like the feel of a lot of the Two Fat Lardies rules, particularly with their fog of war mechanics. Which brings me to my real question:
I'm interested in running a low level (brgades and divisions) Jackson in the Valley'esque' campaign using TCHAE for the table-top battles and would like some suggestions about rules or rules mechanics I can use.
I had considered Columbia Games 'Shenedoah Valley Campaign' for the campaign rules but I'm looking for more 'fog of war' than that.
Each player will control a division or so. Communication with be by messenger only unless commanders are together on the map. As the umpire I'll control the messengers and there will be rules for messengers getting lost killed or captured as well messages intecepted, etc. The whole idea is that, as in the real war, commanders will not always be 100% sure where all their forces are and that comes battle plans are not likely to succeed.
Scouting will be a major component of the campaign rules. In order to fight the enemy you'll have to find them first. Again as the umpire I'll handle the scouting reports to the commanders with possible miscommunications or exaggerations.
As in real warfare commanders will have to fight with missing or imperfect information.
I also need to work or rules for movement, supplies, replacements/reinforcements, etc. There'll also be some random events.
As in the valley the Union will have more troops but the Confederacy will have better commanders/command structure as well as better troops in general. In order try to balance the campaign and give both sides an equal chance at winning I'm not going to give the South the advantage of being familiar with the term in that Jackson had.
It's a lot but any suggestions are welcome.
The title is in hommage to John Thomas8 BTW.