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"2nd ESR Napoleonics Game at Cold Wars 2018" Topic


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513 hits since 29 Mar 2018
©1994-2018 Bill Armintrout
Comments or corrections?

The Wargaming Company29 Mar 2018 6:28 a.m. PST

The engagement opened well for the Austrians as their lead hussar brigade sucker punched a ployed French infantry division throwing it back on its heals. However, the French countered by striking the baggage of the hussars and while the Austrians were victorious in both minor actions, their hussars were in tough shape and they quickly lost the initiative.

The French acted decisively to isolate a single Austrian corps as a second French corps arrived and took the heat off the first, it was downhill from there for the Austrians…

The rest of the actions and a lot more photos are available in our Gallery.

Rules were ESR Second Edition.
Figures are from our newly released ESR Box Sets.
Buildings from the Battlescale line.

The game involved four players running two-three divisions each and ran for approximately 3 hours. Unfortunately for the Austrians the French victory was rather decisive.

-TWC
thewargamingcompany.com

DougEagle Supporting Member of TMP29 Mar 2018 8:13 p.m. PST

Very nice. The 10mm sure gives the impression of lots of troops.

nsolomon9929 Mar 2018 9:12 p.m. PST

Have I missed the article that details the changes between 1st and 2nd Edition ESR Rules?

I have a copy of 1st Edition but didn't realise a 2nd Edition has been released.

The Wargaming Company29 Mar 2018 9:26 p.m. PST

DougEagle – Thank you!

nsolomon99 – ESR Second Edition was announced 15 February 2016 and shipped in March 2016. It has already been two years! ESR Second Edition is currently in its 5th printing. The changes between ESR Original Edition and ESR Second Edition are quite substantial, here are some highlights quoted from the Introduction of ESR Second Edition which is available from our Downloads page:

8. CHANGES FROM THE ORIGINAL VERSION
This second edition of Et sans rιsultat! makes several changes from the original version summarized here.
Simplification of the command system:
• Reduction to two order indicators: objectives for higher level organization and directives for lower.
• Formalization of order conversion.
• Formalization of Formation statuses.
Clean up of the visual appearance of games:
• Consolidation of casualty ‘hits' and fatigue.
• Formal recommendations on using maps and rosters instead of any form of on-table order markers.
Enhanced differentiation between Units, Formations, and Commanders:
• Formalization of Unit characteristics providing greater differentiation that varies beyond combat quality.
• Introduction of Commander and Formation characteristics.
• Separation of Commander rating recommendations to vary by Early, Mid, and Late War.
Streamlined four phase turn sequence:
• Consolidation of Skirmishing and Artillery Phases into the Artillery & Skirmish Phase.
• Consolidation of Assessments into the Artillery & Skirmish and Combat Phases.
• Consolidation of Leader Fate into the Artillery & Skirmish Phase.
Revised instructional style:
• Explicit statements of the expectation and meaning of rules.
• Addition of three to six pages of examples, including diagrams, for each phase of the turn.
• Formal separation of the period into the Early, Mid, and Late War.
Addition of background, context, and supplemental content (included in The Complete Player's Guide):
• 30+ pages of example army organizations.
• Dedicated section of instructions for developing scenarios.

-TWC
thewargamingcompany.com

nsolomon9930 Mar 2018 2:50 a.m. PST

Excellent, thanks for the response, sounds like exactly a list of changes I felt the 1st Edition needed.

1st Edition was an interesting read but felt a bit raw and un-finished to me. And there were some gaps in explaining what were some quite innovative and unusual mechanisms.

Very positive developments. Now just need to scrape together the requisite shekels to upgrade.

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