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"Mortem et Gloriam Tournament - Texas" Topic

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547 hits since 28 Mar 2018
©1994-2019 Bill Armintrout
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torokchar Supporting Member of TMP28 Mar 2018 4:35 p.m. PST

The Austin Texas group of the Lone Star Historical Miniatures (LSHM) club recently ran a very successful first tournament of Mortem et Gloriam. Rob Smith submitted the following report on the event:





dragon628 Mar 2018 5:44 p.m. PST

I'm unfamiliar with these rules. Perhaps a bit of explanation?

Are there morale rules?
Are casualties elements? individual figures? incremental accumulated markers of damage?

PaulByzantios28 Mar 2018 7:31 p.m. PST

Three Mongol Conquest lists in a 10 person tournament? Well looks like someone didn't do a balanced list check on them. What's their winning gimmick? Is it another set of rules in which shooty cavalry armies are killer lists?

ancientsgamer29 Mar 2018 4:49 a.m. PST

Paul, a lot of assumptions on your part?
This was a beginner's tournament, so none of that min max stuff going on. The winner only had 6 units btw.

Mongols can be a tough match up to certain armies, especially cavalry armies with no skirmishers or foot armies with little protection, etc. A Numidian army would be an easy counter for this or an army with more skirmishers as well. Had I attended, I believe that my Komnenan army list would have been difficult for any Mongol player.

The winner was Bob Putnam. A former expert and top 1/10th of 1 % WRG 7th player. As such, he "gets" cavalry shooty armies quite well.

The army lists are quite balanced. But rock, paper and scissors certainly exist as some matchups favor having one troop over another. So unprotected troops suffer from missile fire, concentrated misdile fire does work, pikes do beat out Persian levy, etc.

This was a beginner's tournament so different levels of experience were at play as well. I encourage you to look at regular tournament results of tournaments in Britain. Spartacan won one recently, not sure anyone would deem the army imbalanced? Lol Alexandrian Expeditionary won another sans ANY pikes or elephants.

ancientsgamer29 Mar 2018 5:32 a.m. PST

Dragon: brief answers.

Units, yes. Combat by element row. Stand removal for casualties. There is a wound mechanism that us tracked by an on table small marker when a full stand kill doesn't occur.

Morale is a factor when a unit is below 50% or a skirmish unit sustains more than 33% casualties. Die rolls for nearby units in the case of non skirmish units routing.

There are some elements of FoG and former WRG rules sets. But the rules play differently. Armies are the most balanced I have seen due to a very sensitive points system. Tge command and control is card driven and unique.

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