"One Hour Wargames for Colonial Period" Topic
7 Posts
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jhancock | 27 Mar 2018 9:58 a.m. PST |
Anyone developed a variant or house rules to use OHW for Colonial battles with trained European troops (Rifle and Saber) versus native troops ( Horse and Musket or Medieval?) |
coopman | 27 Mar 2018 4:05 p.m. PST |
The Men Who Would be Kings covers this period pretty well for a quick pick-up game, IMO. |
Jozis Tin Man | 27 Mar 2018 5:25 p.m. PST |
I think you could make it work easily with some fiddling. Maybe this: I am spitballing here for Sudan, literally making it up on the fly. Maybe 1 unit = 1 battalion or 1 company British Line: Move 6, Fire 12", d6+2 damage Egyptians: Move 6", Fire 12", d6 damage Camel Corps: Move 9", Fire 12", d6 Damage Gatling / Gardner Gun: Move 6" Fire 12", d6+2 damage (on half width base so you get twice the firepower per frontage) British Cavalry (Dragoons), Move 12". no fire, d6+2 damage, "bounce" like cavalry in Napoleonic rules Mahdist Infantry: 9" move, No Fire, d6 Damage Mahdist riflemen skirmishers, 9" Move, Fire 12", d6-2 damage Fuzzies 9" move, no fire, d6+2 Maybe some special rules like British units that did not move in their own turn are automatically assumed to form a square and are not subject to flank attack double damage? What do you think? |
jhancock | 27 Mar 2018 5:45 p.m. PST |
All good ideas, Tin Man! I will print them out and review them with the Rules. Thanks, Jeff |
mikec260 | 27 Mar 2018 5:52 p.m. PST |
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Jozis Tin Man | 28 Mar 2018 6:40 a.m. PST |
Thanks, but give the credit to Neil Thomas! It is a simple flexible system. I figure you would also really want to use event cards for some good classic colonial flavor. Here are the ones I use for AWI, feel free to rip them off, scroll down to: AWI- CARDS BRITISH_v6.docx AWI- CARDS Patriot_v6.docx link |
SgtGuinness | 06 Apr 2018 6:44 a.m. PST |
Jozis, great event cards! Thanks for sharing. Cheers, JB |
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