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"Violence in the Cathedral District,Necromunda campaign AAR" Topic


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Pictors Studio24 Mar 2018 7:49 p.m. PST

The Call of the Roost (Excerpt)
Vol. 1, Number 1.

Security Blotter

Brief Firefight Heralds a Night of Violence in Cathedral District, One dead, Several Injured

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Early Afternoon Firefight Results In No Reported Casualties

Cathedral District, JR (UP) – A brief gunfight erupted between two groups of heavily armed individuals yesterday afternoon in the Cathedral District of the Jagged Roost Sector, an Adeptus Arbites spokesmen said today.

"Witnesses said that one group, possibly associated with House Cawdor were walking through the Cathedral district when they were fired upon by unknown assailants," said Lt. Clearchus Lysimachus.

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"We have no reports of injuries or death at this time," he said.

Lysimachus said that the gun fight was of a very short duration.

"Witness reports vary, but some estimate the fight to have lasted 30 seconds to five minutes," he said.

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Reports from Mechanicum sources say that the brief fire fight started significant seismic activity in the area that, with the other violent events at that location, resulted in multiple hivequakes of low magnitude.

An anonymous AA source said that the assailants were possibly from House Escher and that due to the early heavy involvement of that house in the Roost security forces have been reluctant to give out any more information due to an extensive investigation being conducted on the activity.

Anyone who has information is asked to contact Detective Leotychides Platus on the emergency grid.


Authorities Investigate the Causes of Crane Collapse

Cathedral District, JR (UP) – The collapse of a galvimetric mover in the Cathedral District yesterday afternoon has left several injured and one dead , Adeptus Arbites sources said today.

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It is not clear whether the construction equipment collapsed on its own or as the result of deliberate activity. Arbites are not ruling either possibility out at this point.

"We don't like to speculate on the nature of the incident and are investigating all possibilities," said AA spokesman Lt. Clearchus Lysimachus.

Several witnesses reported an intense gunfight near the mover and multiple rounds striking the construction equipment.

"I never seen nothing like it," said Istar Golvender, "there were shots going off everywhere."

"It was like to have lit up the darkness with all the shooting and explosion," she said, adding "I wasn't even close when I hear the thing collapse, I was running for my life."

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"The Arbites don't know what they talking about," said Adel Rouse, "it was definitely deliberate. I saw them Cawdor boys emptying entire clips into that crane."

"That shot at it until it fell down," he said, adding, "You aint' gonna print my name, right?"

The collapse of the crane is felt to have been the catalyst to a hive quake that occurred in the Sump shortly after the incident.

Local doctors have reported a number of gangers of House Escher had come to them with ballistic wounds of various sort.

"They brought one in here she was bleeding out," said Dr. Emial Wecht of the Emperor‘s True Scalpel Surgical Center, "but when they saw our prices they just carried her back out. I had a good look at her, without my help she wasn't long for this world."

Third Incidence of Violence Results in No Injuries, Police Warning

Cathedral District, JR (UP) – Last night saw more violence strike the recently bedeviled Cathedral District as a second brief gun battle occurred. Adeptus Arbites sources report that there were no known injuries or deaths in the short incident.

AA Spokesman Lt. Clearchus Lysimachus held a brief press conference after the reports of violence filtered out.

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"This was the third firefight we have heard about today," he said at the briefing.

"We do not consider this level of activity normal," he said in response to questions.

Lysimachus told reporters that AA patrols were not going to be sent into the Jagged Roost and that citizens that had taken up residence against Mechanicum advice and official warnings were there at their own risk.

"It is just not safe to send patrols into the Jagged Roost at this time," Lysimachus said.

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"We will not endanger officers lives when everyone has been clearly informed that the area is not seismically stable. If there are gangs down there carrying out violent activities and blowing things up I would think that would make it even more clear that those people should leave," he said concluding the briefing.


Late Night Gunfight Brings Death Toll For the Day to Five

Cathedral Distric, JR (UP) – No word yet from the Adeptus Arbites about four Goliath bodies reportedly found in the Cathedral District after reports of a savage gun fight rocked the industrial zone for a fourth time yesterday.

"By the Throne, it is 3 a.m., of course I have no comment," AA spokesman Clearchus Lysimacus said, adding, "Don't you vultures ever sleep?"

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Reports from the area say that after people came back to the scene of the gunfight they found four bodies allegedly from a gang associate with House Goliath. Several of the bodies are reported to have been burned in places and at least two had been shot in the head at very short range. Although at least one seemed to have fallen victim to seismic activity, it wasn't clear if the debris that covered his body was the cause of death.

There are no known witnesses to the fighting but several people said that before the shooting started they saw House Goliath and House Escher gangers in the area.

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A pair of poles that showed evidence of someone tied to them were left with only blood stains and the cut ropes near where the bodies were found.

It is not clear at this time whether there will be a police investigation or not.

Oberlindes Sol LIC Supporting Member of TMP24 Mar 2018 8:25 p.m. PST

What a great looking table, and a wonderful in-character AAR!

clifblkskull24 Mar 2018 8:42 p.m. PST

As Sol said
Excellent AAR
Thanks
Clif

PzGeneral25 Mar 2018 5:45 a.m. PST

thumbs up thumbs up and a snap!

Pictors Studio25 Mar 2018 8:03 a.m. PST

I'm glad you guys liked it. It was a good day and got the campaign off to a great start.

We had four players throughout the day. There were four games.

Cawdor went 2-0.
Escher gang 1 went 1-1
Escher gang 2 went 1-1
Goliaths went 0-1

I will get the gang ratings and reputations up.

We did two Ambush scenarios, a sabotage mission and a turf war mission. The Ambush ones were quick, we will have to set up for those specifically next time as they were too easy for the ambushee.

I will also post the rules here for the next cycle shortly.

Pictors Studio25 Mar 2018 8:03 a.m. PST
Pictors Studio25 Mar 2018 8:05 a.m. PST

As the seismic activity of the Jagged Roost slowed and mostly stopped the Adeptus Arbites sent in patrols to quell violence. The patrols were sporadic at first but increased in intensity. Small servo skulls float around the area detecting signs of violence and Arbite patrols are quick to respond to any gunfire or sounds of fighting in the area. Initially this lead to some responses to the debris falling in aftershocks of hivequakes but as the seismic activity stopped so did these unfortunate and slightly embarrassing maneuvers.

Most assumed that the patrols were in response to the Ides Night violence that ripped apart the Cathedral District two weeks earlier and that the Arbites had been chomping at the bit to restore order when events threatened their sense of neatness.

It wasn't long that the repeated patrols spurred rumours that something else was amiss and that the vehemence with which the patrols were executed pointed to something other than concern for the well being of the Jagged Roost's residence. . .


Special Rules for Cycle 2


When a game starts the player with priority in each turn rolls a d6. If there has been any gun fire yet in the game the die roll is unmodified. If any krak or frag grenades have been thrown or shot in the game so far the die roll is modified by +1. If there has been no shooting then the die roll is modified by -3. If there has been close combat but no shooting the die roll is modified by -2.

Event modifier

No shooting yet in the game – -3

Melee but no shooting – -2

Any shooting 0

Grenade use +1


Keep track of the total score. When it gets to 18 or above the game ends after that turn as Arbites forces have become aware of the fighting and their approach can be heard by both sides who get their last licks in and flee.


Any models that are captured after the battle on the serious injuries table roll a d6. On a 1-3 they are captured by the enemy gang. On a 4-6 they are captured by the Arbites. Players may pay bail equal to the starting cost of that ganger to free him in the latter case but he or she loses all of their equipment.


Players out of action who go into recovery also stand a chance of being captured by the authorities. Any model that goes into recover rolls a d6, on a 1 they are arrested. In this case they can be bailed out as above and if they have any lasting injuries they may roll another d6 and ignore them on a result of a 6 due to better medical care by Arbites doctors.


z.B. On the first turn after priority but before moves the player with priority rolls the die and gets a 4. Since there was obviously no gunfire, close combat or melee before the game started this adds the -3 modifier and results in 1.


At the end of the turn the total is 1.


On the first turn Nox the Ripper (that glorious bastard) moves into contact with Nakomi and punches her lights out with his spud jacker.


No shooting happens and no one tosses grenades so the modifier is now -2.


At the beginning of the 2nd turn, after priority, the player with priority rolls the die and gets a 1, resulting in -1. This adds 0 to the total and at the end of the round the total will still be 1.


During that round the Escher girls open up on Nox and swiss-cheesify him.


At the beginning of the third round the player with priority will add no modifier to his roll. Say he rolls a 6. The six will be added to the total so far (1) and result in a total of 7.


That turn grenades are lobbed back and forth over the wall resulting in all kinds of mayhem.


On the following turn the player will add 1 to the die roll.


They then roll a 5 and the result of 6 is added to the previous total of 7 to get to 13. No grenades are thrown in this turn but because they were thrown once the +1 will be applied from now on.


On the next turn at the beginning the player rolls a 5 and adds 1 because grenades have been used so far in this game. The total now becomes 19 (13 plus 6) and at the end of this turn, regardless of the outcome, both players will leave the table to avoid the authorities.

Personal logo Legion 4 Supporting Member of TMP26 Mar 2018 3:37 p.m. PST

WOW !!!!! huh?

Centurio Prime26 Mar 2018 6:43 p.m. PST

Great board!

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