Help support TMP


"Indian Mutiny Game in 54mm " Topic


1 Post

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Blogs of War Message Board

Back to the 19th Century Gallery Message Board

Back to the Victorian Colonial Board Message Board


Areas of Interest

General
19th Century

Featured Hobby News Article


Featured Link


Featured Ruleset

The von Reisswitz Kriegsspiel


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Blue Moon's Romanian Civilians, Part One

We begin a look at Blue Moon's Romanian Civilians, as painted for us by PhilGreg Painters.


Featured Workbench Article

Scratchbuilding a VSF USS Meade

Building a flying two-turret monitor from scratch, inspired by Space: 1889.


Featured Profile Article

The Gates of Old Jerusalem

The gates of Old Jerusalem offer a wide variety of scenario possibilities.


Current Poll


860 hits since 19 Mar 2018
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Tango0119 Mar 2018 10:53 a.m. PST

"I recently ran an Indian Mutiny game using 54mm miniatures at my local club. I began collecting Indian Mutiny miniatures five years ago with a view to playing small skirmish games. Now I have over 100 figures per side, representing (I believe) almost all of the makers of Indian Mutiny figures, past and present. They are almost all metals. I used The Men Who Would Be Kings rules from Osprey which are my current favorite colonial rules. I tasked the British players with taking the Mutineer side of the town or breaking half the Mutineer units by the end of twelve turns. Otherwise, it's too easy for the British to stand back and blast away at the Mutineers with their superior, longer range weapons. It was a very close game, with the British routing seven out of thirteen Mutineer units on turn twelve. They only lost two of their ten units, but they were down to one or two men in three of their units…."

picture

picture

picture

Main page
link

Amicalement
Armand

Sorry - only verified members can post on the forums.