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"Van Saar up next for Necromunda" Topic

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1,113 hits since 13 Mar 2018
©1994-2018 Bill Armintrout
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Personal logo Pictors Studio Sponsoring Member of TMP14 Mar 2018 2:28 p.m. PST

I was thinking that Van Saar would get the treatment and I think I was right. They just previewed the next gang for necromunda.

YouTube link

I easily thought these were the worst figures from the first edition of the game. They significantly upped their game here. These guys rock.

Although they may look a little too technologically competent for the 40K universe. You would have no problem fitting them in with your Infinity stuff.

So I guess Van Saar will be my main gang for Necromunda when these guys are released.

Looking forward to it.

Generalstoner49 Supporting Member of TMP14 Mar 2018 2:52 p.m. PST

I love the weapons. But the armor they are in screams infinity to me or what I would have expected from some of the spyres when they get released.

I don't play Van Saar but so far the response has been either one of total love or total hate, little inbetween. Love the lasguns they have though and the akimbo plasma pistol model is excellent too.

LaserGrenadier Supporting Member of TMP14 Mar 2018 3:16 p.m. PST

All that armor, and yet so many bare heads.
"Just pop 'em in the noggin, son, and they'll go down right quick."

Dentatus Fezian14 Mar 2018 3:45 p.m. PST

Can't wait. Looking forward to these.

Beowulf Fezian14 Mar 2018 3:48 p.m. PST

These I will pick. The Strontium Dogs live on.

Personal logo Pictors Studio Sponsoring Member of TMP14 Mar 2018 5:50 p.m. PST

"All that armor, and yet so many bare heads."

This doesn't really bother me much, especially with these guys. No one else is wearing any helmets, or much in the way of armour anyway.

These guys look like they are less likely to want to be in CC than almost anything else. We probably aren't dealing with power armour here either, this is just better armour than anyone else has so far, it isn't like a helmet is going to stop a bullet.

As far as other things, we are starting to learn that there may be some evidence that helmets actually contribute to certain types of injury from concussive weapons, even if they do stop shrapnel.

Perhaps that is why you see many bare heads, no helmet they have the tech to put together is really capable of stopping the weaponry that would be shot at it, it reduces their awareness of their surroundings to some degree, although it looks as though their masks have some better visual senses built in at least.

Overall I think these figures are a huge improvement over the old gang, probably the biggest improvement over the old figs yet.

Personal logo Pictors Studio Sponsoring Member of TMP14 Mar 2018 5:57 p.m. PST

Here are some stills from BoLS





nvdoyle Inactive Member14 Mar 2018 7:14 p.m. PST

Put me in the 'total love' category. And yeah, I was thinking, 'Hey, somebody's been looking at Infinity/Antares!'

Also, new version of Kill Team, with this interesting bit:

"From one-off matched play battles to in-depth narrative campaigns where your fighters grow and evolve, this edition of Kill Team is a fully fledged game in its own right it doesn't use the existing Warhammer 40,000 rules set…"

Space Ghost14 Mar 2018 8:40 p.m. PST

Very impressive… and it looks like they're on 25mm bases, which makes the detail even more impressive. This has me excited about what they may do with Arbites!


Codsticker14 Mar 2018 9:33 p.m. PST

Rock and roll man, rock and roll.

Personal logo The Beast Rampant Supporting Member of TMP14 Mar 2018 9:42 p.m. PST

I don't know, I'm not crazy about them. Hi-tech or not, they DO look more Infinity than 40K.

I easily thought these were the worst figures from the first edition of the game.

I loved the new Orlocks, but IMO the original Orlocks were boring as all hell. And the Goliaths were too chunky and (maybe due to that) were the 'flattest looking' of the gangs. But they could have fixed that by having (gasp!) separate arms to customize your weapons. But I've run that one to death.

I may change my mind after get a better look at them, but it's looking like 3-1 to my tastes.

And I want Cawdor!

Personal logo The Beast Rampant Supporting Member of TMP14 Mar 2018 9:51 p.m. PST

Also: too many bald heads! That's Delaque's thing.

darthfozzywig Supporting Member of TMP14 Mar 2018 10:20 p.m. PST

They look cool.

Always wanted to get hordes of the old ones to make into Fremen but never had the cash and time.

Crazyivanov15 Mar 2018 11:28 a.m. PST

I'm sorry are these Van Saar Gangers or a Tau equivalent of the Tempestus Scions? I mean these are good models but they look like something from a completely different setting.

The old Van Saars might have been "boring" but at least they looked like something in the Imperium.

billthecat15 Mar 2018 12:32 p.m. PST

I played VanSaar way back… They never 'felt right' back then either, but hey, I got a couple starter sets cheap and they were a good gang. These feel even less 40K, for many reasons, and ditto on the bald heads. Nevertheless, I may pick up a box for use in other games (more 'hard sci-fi/infinity style skirmish): they are certainly nice figures.

nvdoyle: A stand-alone 40K 'kill team' rule set? I have no interest in Necromunda, but I am interested in THAT. I was enjoying ShadowWarArmageddon, but felt the army lists and setting were a little lacking ('bolted on' if you will)… If GW really puts out a skirmish 40K with legs/staying power/ real support it would likely do very very well…

Lion in the Stars15 Mar 2018 4:41 p.m. PST

I admit that I wanted a bunch of Van Saars back in the day to use as Fremen/Tallarn as Imperial Guard in stillsuits.

The new Van Saar have definitely been cross-polinating from the same sources as Infinity, but their armor still looks GW to me.

My local group is trying to decide between Necromunda and Kill Team (or both).

Zephyr115 Mar 2018 6:43 p.m. PST

"Also: too many bald heads! "

Easily fixed with spare hair from the Escher gang sprue… ;-)

Centurio Prime15 Mar 2018 8:16 p.m. PST

I've been waiting for these to use as my Astra Militarum infantry squads. I'm not disappointed.

Louie N16 Mar 2018 7:38 a.m. PST

They look good. They have a very "Infinity" look to them.

The Angry Piper19 Mar 2018 8:38 a.m. PST

I was a Cawdor player. I never much cared for Van Saar, although these look nice.

When is House Delaque up for redesign? I liked the look of those weirdos, too.

28mm Fanatik20 Mar 2018 7:44 p.m. PST

…they look like something from a completely different setting.

That's a common misconception IMO. People think Necromunda has to look "Mad Max" post-apocalyptic or grungy industrial because it's set in the poor underhive, and most of the gangs (Goliath, Escher, Scavvies, etc.) have that aesthetic, but Necromunda also features factions from rich, noble upper houses such as Van Saar and Spyrers who have access to much higher tech.

And don't forget cops also play a role in Necromunda, the Adeptus Arbites, which if released with new plastics for Necromunda just might finally break down my defenses and force me to buy this game.

Personal logo Pictors Studio Sponsoring Member of TMP21 Mar 2018 7:17 a.m. PST

"That's a common misconception IMO. People think Necromunda has to look "Mad Max" post-apocalyptic or grungy industrial because it's set in the poor underhive"

I think it is more that it is set in the 40K universe than in the underhive specifically.

There are a lot of ways the gothic-tech in the Imperium precludes this kind of techy look. Even the elite space marines cart around bolters that are pretty low tech in some respects.

The fact that the face masks look a lot like Pan Oceana troops from infinity is what makes people think that I suspect.

They do look a lot like Infinity figures. They will be doing double duty for me for Infinity, that is for sure.

I still like them.

alpha3six21 Mar 2018 11:41 a.m. PST

The Warhammer novels contain plenty of references to unusual technology and equipment which does not fit in with the GRIMDERP aesthetic that 40k is most often associated with. Ignoring the limited representation of the models, and the relative uniformity of the Astartes, the only consistency found in the unimaginably diverse Imperium is inconsistency.

The Rogue Trader book stressed that, beneath the coating of ignorance and backwardness, 40k technology was still inconceivably advanced by our standards.

The Horus Hersey lore gave us a taste of the hypertechnology of the Old Night and what the Imperium might have been. And now with 8th edition and Cawl-pattern BS, the old grimderp stagnation has been left in the dust.

28mm Fanatik21 Mar 2018 11:42 a.m. PST

The fact that the face masks look a lot like Pan Oceana troops from infinity is what makes people think that I suspect.

Maybe they had contact (and commerce) with the Tau. Heresy!

Despite the more polished Infinity appearance, the tech doesn't really deviate too much from what we've seen in the new stormtroopers (Militarum Tempestus Scions) and Adeptus Mechanicus.

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