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"Star Trek Adventures - Character Generation" Topic


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968 hits since 13 Mar 2018
©1994-2026 Bill Armintrout
Comments or corrections?

blackjack07113 Mar 2018 3:55 p.m. PST

I'll be running Modiphius Entertainment's Star Trek Adventures sometime soonish. As always, creating characters is a game into itself. My thoughts on the process:

Star Trek Adventures – Character Generation

Ghostrunner15 Mar 2018 10:10 a.m. PST

Sounds like Traveler in a lot of ways.

Not sure though – it sounds like they are saying that the brand new guy is competitive with the seasoned veteran.

Play-wise it makes some sense, but not sure it works logically.

Dynaman878915 Mar 2018 12:25 p.m. PST

The old FASA game had rules for generating characters at different skill levels, nobody wanted to play ensign nobody, they wanted to play department heads on a constitution class ship.

blackjack07117 Mar 2018 8:42 a.m. PST

All characters are built with the same number of points for the purpose of play balance. There's a mechanic that caps the skill level of a young, inexperienced officer. The result is that a long-serving officer will be better at their job than the new guy. However, that new guy's Academy training will still be fresh – Ensign Nobody will have skills that their boss has gotten rusty on. Above them both are characters with mechanics that buff other characters – representing the leadership skills of a veteran officer.

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