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"Has anyone played "Over The Hills"" Topic


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Comments or corrections?

CptKremmen08 Mar 2018 11:55 a.m. PST

From Caliver books? It looks interesting?

Fatuus Natural08 Mar 2018 12:41 p.m. PST

Carojon has reports on several games fought with Over the Hills on his blog:

link

steamingdave4708 Mar 2018 1:12 p.m. PST

Played a lot of games of OtH before I moved house; mainly using Peninsular War 10 mm armies, but a few with Russians v French.
I think it's an excellent set of rules. There is the opportunity to have national characteristics, without going overboard and creating totally unbalanced games. The Fatigue Score system means that games usually have a clear endpoint, as the fighting value of brigades is gradually eroded to a point where they can no longer function as a fighting force. Support for the game is good, with the authors having a presence on the Facebook page as well as a dedicated forum for their rulesets. (Http://standtogames.boards.net/) My only criticism is that the structure of the rule book coukd be a bit more "user friendly" and, like most modern rulesets, there is no comprehensive indexing.
I have played Napoleonics for nearly 50 years and OtH has given me some of the most enjoyable games I have ever played. I need to work on the guys at my new club and try to persuade them to try it as an alternative to Napoleon's Battles (which they have played for decades and still argue about rule interpretation!)
Some good battle reports over on: link

Erzherzog Johann08 Mar 2018 4:31 p.m. PST

There's a number of reports on edinburghwargames.com
The following link will take you to one for a Maida refight but there are others too link

nickinsomerset08 Mar 2018 11:39 p.m. PST

Our favourite game for 28mm scraps. Had some good medium to large games, last year at Bovington we compressed the S sector of Leipzig onto a 14 x 6 table, loads of troops and the rules handled it well,

Tally Ho!

CptKremmen09 Mar 2018 6:50 a.m. PST

Thanks guys much appreciated

Brownand11 Mar 2018 3:06 a.m. PST

Yes. Nice flowing game. But as said, the structue of the book isn't user friendly (mildly said). We have usde it, with some additions to French revolution, and it works great.

CptKremmen11 Mar 2018 6:39 a.m. PST

I am good at doing quick reference sheets in microsoft publisher, so once i have worked out how the game plays i should be able to sort out a playable QRS

Chad4711 Mar 2018 2:03 p.m. PST

Brownand

would be interested to know what the additions you made for the French Revolution

adymac265012 Mar 2018 3:53 p.m. PST

Hi , Thanks for the feedback and support, I am glad that you enjoy how the game plays, if we had our time again on Over the Hills I think we would set it out differently/better and provide a better index. The Fatigue erosion does lead to some very tense and enjoyable affairs :-)

ady

CptKremmen13 Mar 2018 3:00 a.m. PST

The book has arrived now and I have read most of it, must say i think they are what i am looking for.

We currently have sharp practice units of 8 men, 4 wide and 2 deep. I think I am going to use 2 of these as a unit. So 2 X 8.

side by side for line
one behind other for attack column
one behind other but a one base depth gap between them for march column
one behind the other but facing opposite direction for square.

Our leaders are single figures so these can just be placed quite easily.

I think I will also use 2 skirmishers per level so 0 to 6 for D to A class.

I think we will have to buy a few more figures but using the ration above i don't think too many.

Ta

Andy
PS The layout is quite reasonable to just "read" cover to cover, perhaps not so easy to locate something specific :)

adymac265013 Mar 2018 10:33 a.m. PST

Cheers Andy, for the feedback and those ratios should work fine, that is another good thing about the rules, rules, IMO they are flexible. Please let me know how you get on and if you on facebook we have a site here link

Brownand15 Mar 2018 8:39 a.m. PST

Chad47,
the additions/changes we made were:
- formations: the allies weren't allowed attack column (although we know they are used for attacking fortifications, villages etc), klumpen or the austrian masses
- infantry except combined grenadies will have battalion guns
- we didn't allow French to change formations quicker
- basing light troops (dutch chasseurs, austrian tyrolean jagers etc) with two on a base which has normally 4 figures
- Representative of the Peuple: French specialist officer throws as last general in the order phase; if 9 or 10 he joins the nearest infantry/cavalry unit and attacks the nearest ennemy (up to now in all 4 battles this never occured!)
- "blue" infantry starts with the same fatigue strength as normal troops. When first meeting the ennemy (shooting or combat) they need to test, if fail they lower their f-level with one and are obliged to go and stay in open order. This cannot be changed with rallying

CptKremmen15 Mar 2018 1:07 p.m. PST

Hi there,


I have just bought the rules and intend to play them at our club, (Wargames association of reading), I tend to be the one who understands the rules and then explains them to the other players. As such I have to get them clear in my head before we do our 1st game.


We are going to start with British and French and use only the basic rules plus the national characteristics for British and French.


QUESTION 1

I noticed in the points that you pay 25% extra for being light infantry. Would that effectively only be if you are using the advanced rules? I have reread a couple of times but I can't see any benefit to being light infantry in the basic rules.

QUESTION 2

In the play sequence I think it said something like you can't move to contact if you shot in your turn. For side B this is straightforward but for side A the shooting is the end of say turn 1 and the move is the beginning of turn 2. As such if a French unit from side A fired at the end of turn 1 is it allowed to charge into contact at the beginning of turn 2?


QUESTION 3

I forget the number now but on the combat results table there is one towards the bottom that says something like 6,5,4 = 1 fatigue and 3,2 = 2 fatigue but there is no "1" at all. this seems to be in the main body of the book and the QRS at the end of the book, would I be correct in assuming this should be 3,2,1 = 2 fatigue? or should the 1 = 3 fatigue??


QUESTION 4

Cavalry in an "attack column" only get 50% of their FS on 1st phase of combat. Presumably they then get 100% on 2nd and 3rd phase of close combat. Do they have to reform into line to gain this?


Would I be correct in thinking that if the british had a line infantry unit, in line formation, with secure flanks it would be acceptable for 2 units of French cavalry to charge them frontally. if so on the 1st turn both cavalry would get 50% of their FS, roll for both and apply the best result only to the british. On the 2nd and 3rd round of combat both French cavalry would again roll and apply only the best result but this time they would be using 100% of their FS


Thanks very much in advance to anyone who can help me get these things clear in my head, It looks like an excellent set of rules. We would like to introduce some of the skirmish rules for light infantry, English 95th rifles etc but I haven't got them straight in my head yet and it will be better to start with just the basic rules I think


Yours


Andy Watkins

CptKremmen15 Mar 2018 1:07 p.m. PST

Oh and does anyone have lists for Spanish and Portugese in the penninsula campaign?

adymac265016 Mar 2018 4:22 a.m. PST

QUESTION 1
I noticed in the points that you pay 25% extra for being light infantry. Would that effectively only be if you are using the advanced rules? I have reread a couple of times but I can't see any benefit to being light infantry in the basic rules.
Spot on if you are only playing the basic game do not add the 25% for light infantry, only do that if you play the full light infantry rules. Just pay the points for the better skirmish class.

QUESTION 2
In the play sequence I think it said something like you can't move to contact if you shot in your turn. For side B this is straightforward but for side A the shooting is the end of say turn 1 and the move is the beginning of turn 2. As such if a French unit from side A fired at the end of turn 1 is it allowed to charge into contact at the beginning of turn 2?

The following has been added
This cyclical process should be seen as each turn flowing into the next one. Why does this matter you may ask? Well if the turn sequence is taken rigidly the gap between the last segment of a turn (Side A fire remaining units) and the first segment of the next turn (Side A Moves) would mean that side A would have significant advantages over side B. An example would be Side A would be able to charge even if they had previously fired as their fire was technically in the last turn. Whereas side B would not. See page ** Units that cannot move to combat contact.

QUESTION 3
I forget the number now but on the combat results table there is one towards the bottom that says something like 6,5,4 = 1 fatigue and 3,2 = 2 fatigue but there is no "1" at all. this seems to be in the main body of the book and the QRS at the end of the book, would I be correct in assuming this should be 3,2,1 = 2 fatigue? or should the 1 = 3 fatigue??

1 = 2 Fatigue it should be in that box

QUESTION 4
Cavalry in an "attack column" only get 50% of their FS on 1st phase of combat. Presumably they then get 100% on 2nd and 3rd phase of close combat. Do they have to reform into line to gain this?

Yes they do get the 100% in the 2nd and 3rd round and do not have to reform into line, representing further squadrons charging home to exploit success or shore up a poor start

Would I be correct in thinking that if the british had a line infantry unit, in line formation, with secure flanks it would be acceptable for 2 units of French cavalry to charge them frontally. if so on the 1st turn both cavalry would get 50% of their FS, roll for both and apply the best result only to the british. On the 2nd and 3rd round of combat both French cavalry would again roll and apply only the best result but this time they would be using 100% of their FS
That is totally correct

CptKremmen16 Mar 2018 5:35 a.m. PST

Thanks very much for the clarification that all makes sense.

Marc at work16 Mar 2018 6:41 a.m. PST

Can I second some comments on the FB page about considering a you tube explanatory video. I woul dreally like to see these rules explained in a nice and clear step by step format.

Marc

adymac265016 Mar 2018 8:59 a.m. PST

Hi Marc, Interestingly enough we will be doing this over the next few weeks. Breaking the rules down as follows.

1. Introduction to the rules including scale of the game and the basics of typical unit Fatigue Score and how to create under and over strength units

2. Commanders including Control, Inspiration and Command Range and the Rally Phase

3. Formations including Optional ones, Skirmishers and Skirmish class and front/ flank and rear aspects of units

4. The turn sequence and Movement including formation changes and terrain

5. Line of Sight and the Shooting Phase

6. Moving to Combat Contact and response options and the combat Phase

7. Options of victorious units

8. Fatigue and Morale

9. Orders

10. How to arrange a pick up game

The first one will be done mid next week and we will be uploading them to out Stand to Games You tube site

hope this helps

ady

CptKremmen16 Mar 2018 12:14 p.m. PST

We had our 1st little test game today and camup wth a few more little questions for you guys…

If a unit charges into combat and receives 3 fatigures from defensive fire i assume they are pushed back and the combat is cancelled?

If an infantry unit in line declared a charge of 12" i.e. 2 move segments so earning a fatigue, but the opponent counter charged meeting them half way so the initial charger only actually moved 1 segment not 2, do they still pay the fatigue penalty for the 2nd planned movement segment that did not take place.

Using the national rules for the french gives them +2 when attack column charges into combat. Say french column charges english lline and wins by 2. the english line retreats and the French column chooses to advance back into combat.
There are possible modifiers for :-
Charging into contact again +1
Havng won the last round of combat +2
French special rules for charging in an attack collumn +2

How many of these possible +5 modifiers do you count??

CptKremmen16 Mar 2018 12:15 p.m. PST

BTW – After our 1st little test game the feelings are VERY positive.

adymac265018 Mar 2018 9:53 a.m. PST

Hi Andy,

If a unit charges into combat and receives 3 fatigures from defensive fire i assume they are pushed back and the combat is cancelled?

Yes that is correct

If an infantry unit in line declared a charge of 12" i.e. 2 move segments so earning a fatigue, but the opponent counter charged meeting them half way so the initial charger only actually moved 1 segment not 2, do they still pay the fatigue penalty for the 2nd planned movement segment that did not take place.

No they only actually moved one move segment so no penalty

Using the national rules for the french gives them +2 when attack column charges into combat. Say french column charges english lline and wins by 2. the english line retreats and the French column chooses to advance back into combat.
There are possible modifiers for :-
Charging into contact again +1
Havng won the last round of combat +2
French special rules for charging in an attack collumn +2
How many of these possible +5 modifiers do you count??

The advance back into combat is called a follow up so is not a charge so there would be just the +2 for winning last round of combat

hoep this helps

ady

CptKremmen18 Mar 2018 10:54 a.m. PST

Yes this helps enormously, thanks very much for the feedback, we are all very excited about getting nto these.

We have been playing sharp practice up until now, a reasonable set of rules but with some issues which we see your rules solving.

adymac265018 Mar 2018 11:32 a.m. PST

Great to hear, if you have any more just ask

cheers

ady

CptKremmen20 Mar 2018 9:38 a.m. PST

Wanted to ask you about national characteristics.

For my Bavarians and for all confederation of the rhine states we were just going to use the french rules?

For portugese regular infantry we were going to use english rules, and have no special rules for cannons, cavalry and irregulars?

Is the default that those nations not given national characteristics don't have any or are they supposed to adopt those of the most similar nation?

Andy

adymac265020 Mar 2018 10:42 a.m. PST

Hi Andy,

Good Questions, we could only do a light touch on national characteristics due to space and we believe that people do have a different and varied take on how they should represent such things. In the end we decided to do the main players and then pick the rest up at a later date , in the knowledge that gamers will apply their own for missing ones. That said their is a flavour in the statistics given as Fatigue Scores as well. All in all I would give it a go and see how it feels, it should work well with the different Fatigue Scores blending with the NC's

Hope this helps

ady

steamingdave4720 Mar 2018 10:47 a.m. PST

Bavaria etc are all in the book ( Bavaria p106). One of the authors has a Bavarian army, so they had to be there.
For other German states allied to Napoleon check pp107, 113, 120, 124 and 125. Portugal is on p116.
At a quick glance, I don't see any of the major states that have been left out – the authors did a pretty thorough job on the " National Characteristics" and even distinguish the characteristics at different times within the "Napoleonic era".
As far as " tactical doctrine" is concerned, I think it would be fair enough to use French doctrine once those nations were a part of the Grande Armee.
I think you could resonably treat Portuguese as using British tactics once Beresford took command, before that i would imagine rigid linear doctrine.

CptKremmen21 Mar 2018 5:07 a.m. PST

Steaming dave – Thanks for the reply, I agree the nations covered by the rules are excellent, it was only the special national characteristics i was querying.

Particularly interested in spanish and portugese "guerillas" in the peninnsula campaign, not sure if we can give them any special rules.

Ady – thanks we might try and think of one or two for the penninsula. Current armies we have are french and bavarian (use french rules) English, hannoverian and portugese who can mostly use the english rules.

One guy doing brunswickers, don't know much about them other than wearing black!

Andy

Brownand21 Mar 2018 10:34 a.m. PST

Well, no Dutch of the 1815 campaign so the British won that battle alone of course :-)

CptKremmen22 Mar 2018 2:39 a.m. PST

We played our 1st proper game last night, had around 7 players so a little hectic and quite large, everyone had 1 or 2 brigades. Game actually played fairly quickly even with so many people with no idea what they were doing!

reread the rules after the game and we made a couple of little mstakes but there are still a few issues that came up that we don't seem to have gotten wrong but don't seem right. We would appreciate it if you could give us some guiudance.

we played with BASIC rules no optionals, plus the natonal characteristics for the english and french.

1) The english defended in line whilst the french attacked in column. Because the english muskets have a max range of 12" and the french columns can easily move 3 segments we found that there was very nearly ZERO shooting in the entre game, other than cannons.

This seemed a bit wrong, did we do something incorrect. The french columns were very difficult to stop and they get a +1 for moving into contact and another +2 for being french in column. Also as it was columns fighting lline it was generally 2 columns against one line unit. There were english units unengaged as the line was longer but they were unable to do very much as the only chance to shoot was defensive fire and they were not charged?

2) We had one very complicated scenario similar to figure 22 in the book. A french middle guard column fought an english line pushed it back but did not break it after 3 rounds of combat. As they won by +2 on the 3rd round of combat they followed up again so ended their turn in combat. but the combat was to be completed in the english turn. this caused a problem and I wonder if that was allowed?

There was another english line unit which we moved onto the french columns flank on the next english move turn.

We then had to fight the weakened english line against the french column in the English close combat phase. As the english we did not want to carry on this fight we wanted to break off etc but did not see any op0tion to do this?

As a result the french column destroyed the english line and as their winning move optiion advanced a full 6" forward, this put them behind the main engllish line and away from the english unit that was lined up against their flank. THEN it was the french move turn so they turned 90 degrees for 1 segment and charged some cannons with their 2nd move segment. Cannons were destroyed and french column pursued again. By the time it was the english turn to shoot again the column was more than 12" away from the unit that had flanked it.

We can't see what we did wrong but it did not seem right. Were we correct that if side A wins the 3rd round of combat by +2 and pushes a side B unit back they are entitled to follow up and retain contact thus forcng side B to fight in melee in their melee phase??

3) As far as we can see there are no rules preventing units shooting into an enemy unit in combat, is this correct. At one point we had cannons able to shoot the flank of a french column that was in combat with an english line, the english line was NOT in line of sight of the cannons. but would have been in the way of cannister. As such we let the english cannons fire short range shrapnel. Was this correct?

4) if a unit in line (within 6 inches of enemy) turns to it's flank does it become an attack column or does it have to turn as a line? Turning as a line is of course pretty tricky or does not fit because of the length of the line and proximity of enemy? Do you pay to change from line to attack column and then turn?

I believe the rules say that if you are hit in the flank and win you can then turn to face, if the unit hit in the flank was in line could it move to attack column and turn to face? if not the line would probably be too long to turn to face, does this mean it is not allowed to turn to face?

5) Cost of commanders. A basic commander costs 5 points plous extra upgrades. If an english basic commander is 12/3/0 and a basic french commander is 16/4/1 do they both cost 5 points or do you have to pay the extra cost to make the french commander 16/4/1. I think they both cost 5 points but not everyone agreed with me.

6) +1/+2 support in melee. You get +1 for a friend not in combat or march column. If that friend has just retired from a combat, or had just been in a combat and won and not followed up etc, do they count. The rules imply that if they are not in contact at the time of decision then they count, end of story, but we wondered if it took a more long term approach to the fact that they had been in combat just a minute ago and either winning or losing did that then count?

7) winning unit options – "An infantry battalion in attack column who follows a unit up after the 1st combat round may retain attack column formation (presumably this is without paying a 1 fatigue cost, AND does that mean they CANNOT do this if they win and follow up on the 2nd or 3rd round of combat?)

8) Figure 23 on page 51, what is the point of the line and arrow pointing from the british line unit to a french line battalion? it must be there for a reason but is not mentioned in the text at all

9) last one – after 1st round of combat an attack column must move into line. If the attackk column had hit an english unit in line, won by +1 and then expanded into line, it could now be in contact with neighbouring english line units to either side of the unit charged? What do you do in this case??

Sorry there are so many questions :)

We all enjoyed the game if we were a little confused in places.

Andy

adymac265022 Mar 2018 4:28 a.m. PST

Hi Andy, Before I start to get into the meat of the questions could I ask what fatigue Scores you assigned units and how far did you set up from each other. I ask as I think it may help me answer the questions

cheers

ady

CptKremmen22 Mar 2018 8:04 a.m. PST

Sure,
We used the fatigue values from the book.
So most english infantry were 8, the highlanders were 9
had some cavalry on both sides, english were mostly 7 light cav plus one 10 good cav. english cannons were 7 light medium 6pdrs.

French had 2 battalions of middle guard on FS 12 plus 4 battalions of line which were just 7. Cannons were FS 10 6pdrs one unit of light lancers and one cuirasssiers.

That was about it.

Set up ono an 8 X 4 board about 3 feet apart

Andy
PS Let me know if any of the above was "a bad idea"

adymac265022 Mar 2018 9:39 a.m. PST

First things first then, we have never had feedback stating their was not much if any shooting in a game of Over the Hills, so that could be how the game was set up or how the players tactically used their units. My friend Big Daz has a British army that puts out a good rate of fire. If the British players just sit and wait for the French to hit them then that will happen I guess still if we take the example you gave of two French columns moving three move segments (18") in attack column and hitting a British line the process should have been 1. Place the two French units into combat contact and mark each with a Fatigue Hit for moving the third move segment. This would take their Fatigue Score from 12 to 11 if Middle Guard and 7 to 6 if Line Infantry. The British Line Fatigue Score 8 would get Basic Game factors of small arms at 6" or less +1 to give a Firing Fatigue Score of 9. The D10 roll against the 9 would need 9,8,7,6,5 to give one hit, 4,3,2 to get two hits and a 1 to get three hits. So, I imagine the Brit player rolled high and got one hit taking one of the units of French down to 10 for the middle guard or 5 for the Line infantry.
For the combat I will take the two line units in combat contact v the Brit Line one starts of with a combat Fatigue Score of 5 and one with 6 they then add +2 (not +3 as you did) for French moving to combat contact in attack Column. So, one unit is on 7 and one is on 8, the Brit Line is on 8 then this can be further influenced by how many units are in support of the combatants +1 or +2 for on or two units. Very slight advantage to the French in the first round, But the important thing here is that although both French units roll against their Combat Fatigue Score you only choose the best result , and if the French had lost the first combat round they would have had to form line and if there wasn't room (there usually isnt) they would take a further Fatigue Hit. and the British line would have gained a +3 Modifier for winning not +2. Overall we see this as a fair fight, in fact most players I have come across that play French will spend some time softening the British up before going in.

2) I think this example was played wrong bud, when you fought the combat with the English line you should have also fought with the Line on the French Columns Flank
The British unit on the French Columns Flank would have had +1 for moving to combat contact and +1 for fighting on the flank ( we are going to errata this to +2) and the French unit would have reduced their Fatigue Score by -1 (again we are going to errata this to -2) so you should have rolled for both of the Brit units at the same time and applied the best result.
Quick question here, when the French unit charged the cannons did the cannons fire canister at them.
3) Errata you cannot fire into combat

adymac265022 Mar 2018 12:45 p.m. PST

5. If you are playing a pointed game the basic 12 3 +0 commander costs 5 points. the French commander with four more inch of command range, one more control and inspiration factor would cost more it would be 8 points for the command range and 5 points each for control and inspiration so the French commander would be 23 points. 5+8+5+5

Forgot to say as well glad you enjoyed the game too, the basic game of OTH is designed for that and then gets more napoleonicy the more
optional rules you introduce

cheers ady

adymac265022 Mar 2018 12:46 p.m. PST

6) +1/+2 support in melee. You get +1 for a friend not in combat or march column. If that friend has just retired from a combat, or had just been in a combat and won and not followed up etc, do they count. The rules imply that if they are not in contact at the time of decision then they count, end of story, but we wondered if it took a more long term approach to the fact that they had been in combat just a minute ago and either winning or losing did that then count?

RAW they count bud

adymac265022 Mar 2018 12:49 p.m. PST

7) winning unit options – "An infantry battalion in attack column who follows a unit up after the 1st combat round may retain attack column formation (presumably this is without paying a 1 fatigue cost, AND does that mean they CANNOT do this if they win and follow up on the 2nd or 3rd round of combat?)

No Fatigue penalty and yes must for line if possible 2nd and subsequent or be marked with a fatigue hit

adymac265022 Mar 2018 12:53 p.m. PST

8) Figure 23 on page 51, what is the point of the line and arrow pointing from the british line unit to a french line battalion? it must be there for a reason but is not mentioned in the text at all

Figure 23 should be viewed with the rules for winning units and the Advance Option on page 50

adymac265022 Mar 2018 12:54 p.m. PST

9) last one – after 1st round of combat an attack column must move into line. If the attackk column had hit an english unit in line, won by +1 and then expanded into line, it could now be in contact with neighbouring english line units to either side of the unit charged? What do you do in this case??

The other British line is drawn into the combat so that fights too and the Brtisih player picks their best result

Hope this all helps Andy :-)

CptKremmen22 Mar 2018 1:13 p.m. PST

Ady,
Thankyou very much, we all enjoyed the game though there were one or two things we did not understand, we all very much want to make this our rules of choice for napoleonics and your responses are certainly helping.

1) I think this was just lack of experience, the middle guard units did do pretty well in the charge but the line did not. Also we made a mistake when the middle guard charged the flank of the british artillery they not surprisingly destroyed them on the 1st round, advanced into the flank of the 2nd english artillery battery and destroyed that then advanced into the flank of a highland unit. Re readng the rules i believe they could have hit the 1st and 2nd artillery battery but would have had to stop then, you can only charge into a further contact once per turn?

Oh and thankyou for pointing out the french get +2 in column instead of +1 not as well as. Woops!

2) Sorry mislead you, the english unit was "on the flank" but it had not advanced to contact.

3) Thanks no shooting into combat, i have not been able to find an actual errata anywhere, is there one on line?

4) Did you have a view on a unit in line hit in flank then turning to face, presumably if there is no tenough space they can't?

5) Thankyou i was wrong other guy was right. Would i be right in saying that the basic commanders in the book are intended to be brigade commanders and when you pay for divisional commanders it is ok to increase their control factor and inspiration in addition of course to their command radius.

6) Thankyou

7) Thankyou

I noticed n the advanced points cost you pay for thing llike rifles and light nfantry, there does not seem to be any cost adjustment for militia or good or poor shots, was that intentional?

Off to spread the word to the rest of the guys.

You don't ever come down to the reading area do you? We are (surprisingly enough) the largest club in the country with almost 140 members and play monthly on sundays as well as weekly on wednesdays, we occassionally manage to persuade rules authors to come along on a sunday and run a game. We would love to have you show us how it is done properly :)

Andy

adymac265023 Mar 2018 6:15 a.m. PST

Hi Andy , on your points

1. Yes once per turn
2. ha OK, if the Brit line unit on the flank was closer to the French column the French column would have had to move to concentrate on that unit see Tremulation of Arms and Engaged on page 36.
3. Not yet one of my many jobs in the very near future ( this weekend probably) I will let you know when its up on our facebook page or send you a copy , your shout.
4. Yep if there is no space they cannot ,but they could change formation and move
5. Yes that is correct , nothing stopping you upping brigade commanders to reflect really good ones
6. It was at the time of writing , but both Q and I have had our minds changed on this, it will be in the errata

Would love to come down to Reading at some point. I live on the South Yorkshire Derbyshire border so bit of a journey, but up for it as we have done Colours a few times over recent years

ady

CptKremmen23 Mar 2018 6:33 a.m. PST

Thanks for all the responses.

Whilst i was suggesting a game on a sunday, we also host demo games at Warfare, I'm the trade organiser so deal with all of the trade space, but a colleague of mine does the demo space.

My favourite city in Britain is York, come up every year, but not sure her indoors would be very impressed if i dropped in for a game of toy soldiers :)

adymac265023 Mar 2018 7:11 a.m. PST

LOL good stuff , will have to arrange a trip down then

thomalley23 Mar 2018 7:59 a.m. PST

Don't know why rules writers keep insisting on giving column pluses for anything but movement and as targets. Just finished reading "Bayonets of the Republic". In it, it stated (quotes from the army commanders) that the preferred formation was the line for attack and defense. Column was for maneuver and needed by the newer units, but would deploy in line for the defense.
Now the politicians back in Paris believed the ardor of the revolution could overcome firepower and that a sift moving column of militia could overcome a steady line of infantry fire. But they

adymac265024 Mar 2018 3:13 a.m. PST

Hi a column in Over the Hills does not get any bonus other than in the movement phase. There is an optional rule to allow French an extra +1 if in attack column to represent the psychological effect of a mass of men moving forward. That said you are quite right the line was the regulated fighting formation, and that is why the bonus is tiny in our rules +2 instead of +1

cheers

ady

adymac265024 Mar 2018 6:53 a.m. PST

Done the Errata you can find it here link

CptKremmen24 Mar 2018 10:45 a.m. PST

Excellent thanks.

Tiny error on the divisional commander it should say +1 point per inch not +12 points.

adymac265026 Mar 2018 9:32 a.m. PST

good catch

CptKremmen01 Apr 2018 3:48 a.m. PST

Couple of little questions.

I am assuming that LIMBERED foot artillery caught by a charge can not defensive fire or evade, is that correct.

Unlimbered artillery frontally charged that give defensive fire, presumably is Cannister, not short range fire?

Out of interest for you familiar with the rules, we played a game last wednesday that did not go well primarilly because of unit choices. Would it be fair to say that for example french cuirasieers from 6th coalitiion that are only FS 6 are both expensive and not very good? Likewise how should FS7 light cavalry fight FS 13 heavy cavalry? We had 3 light cavalry to take on the one heavy cavalry unit but got all 3 slaughtered.

Currently our plan is not to take any more low value units like these so we have moved from 6th coalition to 7th coalition

FS6 seems a common value for militia infantry, but it is also the standard for bavarian line infantry, is there any good reason for me not to increase them to 7C?

Thanks

Andy

adymac265002 Apr 2018 4:07 a.m. PST

Hi Andy, The limbered foot artillery would have to stand and take their medicine. The deployed artillery could fire canister if no friends were in their fire zone.

6th Coalition Cuirassiers are FS 8 I believe, that said the FS scores are their as guide not set i stone so do with them as you please, to get the best out of the game for you

hope this helps

ady

CptKremmen02 Apr 2018 9:38 a.m. PST

Yes it does. Just trying to persuade my friends my Bavarian line infantry should be 7C rather than 6CR. Both cost the same i believe and as7C they would be outclassed by the typical english 8B line infantry, but as 6CR they have no chance against the english line as they would be down 2 FS and at skirmish disadvantage :(

Sorry yes FS 8 not 6 for the Cuirassiers. We won't be taking them again! they did not do very well against FS 12 british heavy cavalry!!

Good point about firing cannister in defensive fire, watch out for friends in fire zone. I believe if that were the case they could then fire short range ball nstead of Cannister….

Looking forward to Wednesdays game, last week did not go well but I think i know what we did wrong…

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