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"Casualty Markers" Topic


13 Posts

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Markconz06 Mar 2018 3:19 p.m. PST

A look at another idea for this, plus some other options reviewed.
link

picture

Personal logo ColCampbell Supporting Member of TMP06 Mar 2018 3:31 p.m. PST

Great idea! I did something similar to use with "Lion Rampant" using spare swords, shields, axes, etc.

Jim

wrgmr106 Mar 2018 5:00 p.m. PST

Great Idea!

Berzerker7306 Mar 2018 6:41 p.m. PST

really nice!

Greylegion06 Mar 2018 6:59 p.m. PST

I like it! Nice idea.

Personal logo Yellow Admiral Supporting Member of TMP06 Mar 2018 7:06 p.m. PST

Nice idea, very nicely executed. And, if I may say so, they are also adorable. grin

- Ix

Ceterman06 Mar 2018 7:21 p.m. PST

Been doing this for 30+ years! I HATE die placed around & other crap that takes away from my War Gaming buzz! Especially figures tipped over on their side, downright unthinkable! I spend way too much time painting & making terrain to have it ruined by junk placed all over the table. Welcome to the "still buzzed" crowd!

Garryowen Supporting Member of TMP07 Mar 2018 6:31 a.m. PST

Very nice indeed.

Tom

marshalGreg07 Mar 2018 9:42 a.m. PST

Yes but is it not fiddle to then have to move some 5-12 of these when you must move the unit ( # depending on the rules). Then if there is a division of 8-12 units oh my! ,8-O

Markconz07 Mar 2018 12:48 p.m. PST

Thanks all!

Marshal Greg having used a similar system before in several game systems, not so much in my experience.

It's 0-5 counters per unit max if the backpacks count as 4 hits (in General d'Armee where standard units have 12 hits).

Also 4 hits and 8 hits are points at which a unit suffers cumulative degrading effects on firepower/melee/morale – so having distinct 4 hit counters is a useful reminder that this has occurred, i.e.

1 Backpack = -1; 2 Backpacks = -2.

Without some 4 hit markers it would be quite annoying though, and difficult to keep track of how many hits a unit had actually taken too!

Other systems like Black Powder you need 0-3 counters per unit which also works ok.

marshalGreg09 Mar 2018 8:01 a.m. PST

Excellent Markconz!
thank you for the explanation of your process.

MG

paxx8810 Mar 2018 4:03 a.m. PST

Nice use of the bits box-Inspired

Teodoro de Reding15 Apr 2018 11:56 a.m. PST

A brilliant idea – and like good ideas, so simple! I use saving throws (survivors 'stunned' and inactive till this situation ends) – and have been drowning in mini-dice. Really great.
Why base them though?

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