Bashytubits | 01 Mar 2018 2:53 p.m. PST |
Have you ever noticed how some players seem to have way too many bodies in their deployment areas?
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FlyXwire | 01 Mar 2018 5:58 p.m. PST |
:))) I doubt my favorite "fat cat" could do this, let alone fit too well into that size of a box to start with (still, she's all mine)! |
Yellow Admiral  | 01 Mar 2018 6:50 p.m. PST |
Some players….? I deliberately design scenarios with traffic problems in mind. Coordinating unit movements to avoid or minimize traffic jams is a legitimate concern of generalship. - Ix |
Frederick  | 01 Mar 2018 7:43 p.m. PST |
Ah, yes – the problem jamming too much lead into too little space |
Lucius | 01 Mar 2018 7:48 p.m. PST |
I never understood the importance of roads and deployment until I played the first day of Gettysburg, as the Union. I made such a mess of it that the battle was over by sunset. |
18CTEXAN | 02 Mar 2018 6:24 a.m. PST |
In a recent battle I lost 40% of my command and all my artillery because I had deployed for an attack…then found that the Austrians were in my rear and flank and I couldn't get off the table on the only road! 18ctexan.blogspot.com/2017/11 Cheers! |
Legion 4  | 02 Mar 2018 7:15 a.m. PST |
"SPREAD OUT !" … "ONE GRENADE WILL KILL ALL OF YA !!!!!"  |
takeda333 | 02 Mar 2018 11:17 a.m. PST |
Is that a reverse spearhead move? |
War Artisan  | 02 Mar 2018 8:04 p.m. PST |
My scenarios allow traffic jams. The players cause them. |
Mad Guru  | 14 Mar 2018 2:35 p.m. PST |
Indeed — in my last game half the British Army was bottled up on an entry road for many turns, unable to advance towards the objective — but since I was the Afghans this made me smile! |
The Angry Piper | 15 Mar 2018 7:04 a.m. PST |
Two words: template weapons. |