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"Some X-COM Thoughts" Topic

10 Posts

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800 hits since 16 Feb 2018
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Personal logo Buckeye AKA Darryl Supporting Member of TMP16 Feb 2018 2:13 p.m. PST
Katzbalger16 Feb 2018 3:52 p.m. PST

I would think that the Chain Reaction system might be a good base set for X-Com, but the Ambush Alley mechanics should work well also.


JimSelzer Supporting Member of TMP16 Feb 2018 4:37 p.m. PST

my brother says look for the x-com tabletop on facebook

Personal logo Buckeye AKA Darryl Supporting Member of TMP16 Feb 2018 5:07 p.m. PST

Cool Facebook page, thanks, Jim!


Personal logo StoneMtnMinis Supporting Member of TMP16 Feb 2018 5:26 p.m. PST

For us non-fb people what rules are they using? And what figures for the various aliens?

JimSelzer Supporting Member of TMP16 Feb 2018 6:49 p.m. PST

homebrew rules I heard I am not a FB person either

Kristoph09tailz Inactive Member17 Feb 2018 2:40 p.m. PST

I do love Xcom, and have been wanting a rules set that would be ideal for it- I'll be watching this for sure.

Would be great for some additional details- I had thought about designing my own Xcom sort of game, as I am sure the IP/ copyright would feel a little shady about something published with it's official logo/ content etc.

Lion in the Stars18 Feb 2018 6:12 a.m. PST

You can also run with Infinity. Rules are free to download. Several different aliens to mess with, including some that can take over your own troops!

Infinity is very much XCom on the tabletop. IGOUGO but with reactions to anything you can see.

infojunky Inactive Member19 Feb 2018 5:52 p.m. PST

The last X-Comish game I ran we used Savage Worlds for rules.

blacksmith20 Feb 2018 10:45 a.m. PST

I think Unity Field Agent would work better than clash on the Fringe.
BTW, I'm also planning some XCom stuff:


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