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"Borodino in pictures..." Topic


11 Posts

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807 hits since 13 Feb 2018
©1994-2018 Bill Armintrout
Comments or corrections?

Tango01 Supporting Member of TMP13 Feb 2018 9:46 p.m. PST

Of possible interest?

link

Hope you enjoy!

Amicalement
Armand

Navy Fower Wun Seven Inactive Member13 Feb 2018 11:52 p.m. PST

Yes very interesting thanks Armand!

Lets party with Cossacks Supporting Member of TMP13 Feb 2018 11:58 p.m. PST

Nice find Tango. If I understand the site correctly a restored and coloured photo 1912 of the battlefield, presumably on its 99 year anniversary.

Cerdic Supporting Member of TMP14 Feb 2018 2:34 a.m. PST

Interesting how open the farmland is. Very little in the way of hedges, walls, or fences. Cultivation seems to be in wide strips, very like Medieval Western Europe, with no visible boundary markers.

The hardest part to replicate on a wargames table is the gently undulating nature of the ground. It doesn't look much, but it would be easy for a body of troops to disappear.

1968billsfan Supporting Member of TMP14 Feb 2018 6:50 a.m. PST

…..and for high velocity cannon balls to go overhead or stick in the upward sloping ground. Gee, maybe they should have had about a third of the artillery as howitzers and licornes……

marshalGreg14 Feb 2018 7:24 a.m. PST

@ Cedric
My solution to that was to randomize the LOS and use blinds.
I have used it several times now at the US Historicon in the past 3 yrs with great success and a great twist to the players game enjoyment and for myself, as game master.
It creates some unique and interesting situations and challenges for the players without too much loss of game time/speed.

@1968billsfan, Per my Borodino board game, IIRC, there was a ad hoc mini-grand battery of all the howitzers pulled from the Corp's batteries just for that fact.

MG

TMPWargamerabbit14 Feb 2018 8:57 a.m. PST

MG.
For the battle smoke and ground dips/folds our 25/28mm horse and musket era games use the skirmisher screens to represent units hiding behind low ground our thick smoke. If a skirmisher screen is placed before a battalion then artillery fire through the skirmisher position is reduced greatly to reflect units taking advance of the local terrain while "covered", rolling smoke clouds, and prevent enemy surprises by their skirmishers exposed before the unit's position.

Nice photos Tango. Interesting to see the lay of the battlefield.

Tango01 Supporting Member of TMP14 Feb 2018 10:59 a.m. PST

You are right my friend Lets party with Cossacks….


Happy you enjoyed it my friends!. (smile)

Amicalement
Armand

Gazzola14 Feb 2018 12:01 p.m. PST

Tango01

Nice site. Have added it to the other sites and info. The more we have the better. Well spotted.

14Bore14 Feb 2018 1:21 p.m. PST

Nice treat to see

Tango01 Supporting Member of TMP15 Feb 2018 10:43 a.m. PST

Glad you enjoyed it too my friends!. (smile)

Amicalement
Armand

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