A good looking game.
I also appreciate the tactical aspect of your set-up. For me, I find that the actual gameplay itself is only about 1/3 the fun of gaming. The first 1/3 is the look of the game -- eye candy counts! The second 1/3 is the tactical challenge presented by the game. On this issue I applaud your scenario and set-up. Each commander seems to have had some real choices to make about how to use his forces.
Many games I see these days focus on the kind of action that your game had in the town, but without the decisions, by the gamers on each side, as to how they would apportion their forces, where they would place their forces, and what their scheme of maneuver would be that led to key battle in the town. Your board was big enough for maneuver, and genuine choices of where the forces might be sent.
So from this side of the peanut gallery you can hear applause for the scenario and game table set-up.
the force cards for V4 Late War and the Armies of Late War …
Hmm. Well. Um. Do the force cards and the Armies of Late War really provide for SU-100s in June of 1944?
Given that the SU-100 only entered production in September of 1944, that seems a bit, shall we say "optimistic", to me.
Doesn't mean that one couldn't say this was a November 1944 or March 1945 battle. Same good game in any case. Just wondering at the source material…
-Mark
(aka: Mk 1)