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"Congo - MultiPlayer? Accessories?" Topic


11 Posts

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1,174 hits since 9 Feb 2018
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Comments or corrections?

DukeWacoan Supporting Member of TMP Fezian09 Feb 2018 9:59 a.m. PST

Is anyone playing Congo with 4+ players? If so, any suggestions?

Also, I note that there are some rulers and markers in plastic, etc for sale out of England. Anyone make similar in the USA?

Wackmole909 Feb 2018 10:13 a.m. PST

ONly problem is the decks need for each party.

DukeWacoan Supporting Member of TMP Fezian09 Feb 2018 11:04 a.m. PST

Can you just make extra decks? Or would that have too many people sitting around doing nothing for a long time?

I'm wondering how large a game you can get going. Each player having 20-30 figs, can you get a game going multplayer to where you have over 100 figs per side?

Personal logo Bobgnar Supporting Member of TMP09 Feb 2018 1:11 p.m. PST

Too many game designers make excellent games for two players but do not consider that many gamers play with clubs.

DukeWacoan Supporting Member of TMP Fezian09 Feb 2018 8:45 p.m. PST

And particularly a game like this that has the adventure scrum type feel should be playable with a group. Factions. Campaign possibilities. Etc. I'm sure there is a way. Just wondered if anyone already tried it.

clifblkskull09 Feb 2018 9:46 p.m. PST

We have played very good 4 player games using just the two decks
About 10-15 figs per player works fine
Clif

JimDuncanUK10 Feb 2018 5:05 a.m. PST

I understand that one of the Two Fat Lardies entourage is developing a 'Darkest Africa' option.

You will be able to use the same troop types and terrain and I expect that multiplayer games will be a breeze.

I'll hunt out a link for you later on.

JimDuncanUK10 Feb 2018 3:11 p.m. PST

Have a look here:

theratreport.com

DukeWacoan Supporting Member of TMP Fezian10 Feb 2018 5:44 p.m. PST

Thanks

Found this as well -

link

JimDuncanUK11 Feb 2018 4:55 a.m. PST

DW Good find

Ivan DBA11 Feb 2018 7:34 p.m. PST

It works great with 4 players, in fact, I think it's even more fun that way! Just roll dice each round to determine initiative order. Or you could just get some cards numbered 1 to 4 and deal them each turn to decide initiative.

In fact, one of the scenarios included with the rule book is for 3 or 4 players.

Kraken Skulls makes counters and movement sticks. You can download and print an alternative style (but functionally identical) set of cards from here: link

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