Help support TMP

"Warship Commander II" Topic

5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the Modern Naval Discussion (1946 to 2006) Message Board

497 hits since 26 Jan 2018
©1994-2018 Bill Armintrout
Comments or corrections?

Martyn K26 Jan 2018 10:58 a.m. PST

Many years ago I purchased Warship Commander II (from Navwar I think). These rules are for surface action. I remember at the time there was talk of an additional rule book coming out with rules for air and submarines; I think that the supplemental rule book was to be called Sea Command or Sea Commander.

Does anyone know if this supplement for air and subs was ever released? I have never had any luck finding it. Also, if it was released, does anyone know where I can get a copy? Only Warship Commander II is listed on the Navwar website and a google/ebay search has not revealed anything.

Space Ghost Supporting Member of TMP26 Jan 2018 11:16 a.m. PST

You are correct sir, the supplement was Sea Command. It does look like it was released, at least according to Board Game Geek:


I may have seen it in the wild many years ago, but memory is fuzzy. However, there are BGG users who claim they own a copy. Not sure if this was for WC I or WC II though.

Hope this helps!


dragon626 Jan 2018 11:41 a.m. PST

Sea Commander was for WSC1 but is easily used for WSC2

Personal logo aegiscg47 Supporting Member of TMP26 Jan 2018 11:49 a.m. PST

If I recall right, it was not as complex as Harpoon 4 (I think my gaming group vacillated between this and Harpoon 2 at the time), but finding things in the rules was a real challenge. It was similar to their modern ground combat system where there was a table for everything and enough optional/advanced rules that a single turn could take well over an hour! Again, if I recall right, it worked pretty well, but a lot of work for the game master.

dragon626 Jan 2018 3:26 p.m. PST

In my opinion, that and $3 USD will get you a Starbucks latte, it wuz much better. Harpoon 3.0*, which was the available version then, had no real ECM/ECCM rules but WSC2 did and they worked. The sub and sonar rules (Sea Commander) worked much better also.

It's true the WSC2 was awkwardly written. I turned the chit system to percentages.

Now compare WSC2 (and SC) to Harpoon 4.0 or 4.1 and WSC2 is a breezily clear set unlike the complex, turgidly written, complicated H4.X that most people just give up playing.

Was WSC2/SC1 absolutely accurate and true to life? I'm sure they weren't. Could you play the airstrike on … Nimitz(?) in Red Storm Rising? Absolutely.

Can you with H4x? Perhaps expert Harpoon gamers can but most will give up. While I've not played in any of the Admiralty games at wargame conventions for several years the ones I did had noticeable handwaving to get the game to finish i.e. what we played wasn't in H4 rules.

I doubt H4.2 will see print, it's years beyond release date and H5 is a pipe dream IMO.

More complicated does not mean more accurate although I do collect all the various H4x editions and supplements. I've also got all (I think) H3 supplements and H2 Resolution 502.

Because I'm a masochist frown

My favorite is Troubled Waters.

*I believe the only differences between H1,2, and 3 was that the Starship Enterprise was removed from the altitude chart/drawing and 3.0 had better production values. Enterprise is back in 4.X

Sorry - only verified members can post on the forums.