Help support TMP


"Latest Edition of Triumph is Available" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Medieval Discussion Message Board

Back to the Ancients Discussion Message Board

Back to the Fantasy Discussion Message Board


Areas of Interest

Fantasy
Ancients
Medieval

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

De Bellis Antiquitatis (DBA)


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article


Featured Workbench Article


Featured Profile Article

The Gates of Old Jerusalem

The gates of Old Jerusalem offer a wide variety of scenario possibilities.


1,099 hits since 16 Jan 2018
©1994-2024 Bill Armintrout
Comments or corrections?

Dervel Fezian16 Jan 2018 5:59 p.m. PST

From the Triumph Forum:

The January 2018 update of the Triumph Early Access Edition is now available on Wargame Vault. This is a free download for everyone who purchased the earlier version.

We had hoped to be releasing the final version PDF of Triumph at this point. However, we decided to release this January update because of a significant change that we made and we'd like to get feedback on it before we wrap things up.

During playtesting, we found that we were not entirely happy with the way that shooting worked, especially in games that involved large numbers of Archers on each side. In particular, we felt that the rules for combining the shooting of multiple stands were awkward and unintuitive when multiple stands from one side were shooting at multiple stands from the other side. In addition, we found that the rules had accumulated a significant number of special cases and exceptions that were stuffed in the Tactical Factors for Distant Shooting.

We addressed these problems by rethinking the way that shooting works. Here's the quick summary:
All distant shooting is now by individual stand (no combined shooting).
Shooting is in a single direction; the target stand does not shoot back as part of the combat. Two stands of Archers exchanging shots with one another will be resolved as two separate combats, one in each direction.
Combat factors for distant shooting are separate from combat factors for close combat.

More about the changes to distant shooting on this thread:

link

In addition to the changes to distant shooting, the January 2018 update includes the following changes to the Triumph Rules document:

MINOR CHANGES AND CLEAN-UP
Clarified command point cost for forming column in difficult terrain
Small change in how to measure distance during distant shooting
Modified the supplemental diagrams for ZOC to better illustrate how ZOC is blocked or not blocked in various situations

FORMATTING AND DESIGN
Table of Contents has been simplified--only shows top level headers
Added index

coopman16 Jan 2018 8:33 p.m. PST

Thanks for your continued efforts on this.

Sorry - only verified members can post on the forums.