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"Which Rules for Witch World?" Topic

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560 hits since 31 Dec 2017
©1994-2018 Bill Armintrout
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robert piepenbrink Supporting Member of TMP31 Dec 2017 6:25 p.m. PST

Within the past year, I have run into accounts of a Sherman tank stuck in the gatehouse of a castle, and another (different castle) which went into the moat. OK, both historical late WWII, but it got me to thinking: has anyone gamed Andre Norton's "Witch World" books, and especially the section in which what are basically Nazis fleeing to another dimension are at war with a medieval culture ("the Dales") with some off and on magic? What rules did you use?

Anyone else who has read the books have any ideas?

lloydthegamer Supporting Member of TMP31 Dec 2017 7:37 p.m. PST

Robert, I'd like to help you out, but the last time I read those novels was in the late 60's early 70's. I remember liking the books a lot (can't think of a Norton novel I didn't like), but I never gamed them. Good luck with your search, should prove interesting.

Personal logo Editor in Chief Bill The Editor of TMP Fezian31 Dec 2017 9:11 p.m. PST

I read a few of the novels way back when, but I always felt like I was coming into the middle of the story… (which I probably was!). grin

dilettante Supporting Member of TMP01 Jan 2018 9:46 a.m. PST

Witch World is mostly fantasy with a bit of psionics/weird WWII tech. Various Pulp miniature game rules would work for most encounters. As I recall,GURPS* had a set of role-playing rules specifically for Witch World. I don't know if the GURP Witch World is OOP now, but the pulp rules like Fantastic Worlds(with a psionics supplement!)should still be available.
*Generic Universal Role Play System = GURPS -Steve Jackson Games

dragon601 Jan 2018 10:24 a.m. PST

what was the name of the book with the M113 ACAV was transported to a fantasy world? IIRC they fought a dragon

Roderick Robertson Fezian01 Jan 2018 10:33 a.m. PST

what was the name of the book with the M113 ACAV was transported to a fantasy world? IIRC they fought a dragon

Doomfarers of Coramonde

robert piepenbrink Supporting Member of TMP01 Jan 2018 3:54 p.m. PST

Thank you all. Probably nothing I'll ever do, but I was contemplating that Sherman in a moat in Huertgen Forest and I flashed to Crystal Gryphon, with one of the witches dropping the castle walls on an Alizon flame-thrower tank. It struck me that these two tactical situations probably needed the same rules.

Bill, if you ever feel the urge again, the two easy start points are Witch World, which is the first of five set on the east side of Norton's Ocean, and Crystal Gryphon, the first book set on the west side. But if you pick up a series book at random, you take your chances.

Lucius01 Jan 2018 5:12 p.m. PST

There was a writeup of a scenario like this in the Strategic Review, back in 1975. One side used D&D, the other side used Tractics.

PDF link

The fact that I know this is troublesome on many levels.

Jim Selzer01 Jan 2018 8:37 p.m. PST

our defunct University gaming group did a huge fantasy vs ww2 game in the day and earlier that year 1978 a couple of our guys played in a ww2 vs star wars game at Gen Con but then again we lived close enough to Lake Geneva(TSR) to do as they did quite often

SleepyDragon02 Jan 2018 4:27 a.m. PST

GURPS Witch World may be out of print but is available. link

Lion in the Stars04 Jan 2018 6:01 p.m. PST

OldHammer (Warhammer Fantasy 3e or 4e and 40k2e) would work.

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