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"When has your RPG group totally defeated the GM?" Topic


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sillypoint07 Dec 2017 6:09 p.m. PST

My group totally spoiled many games through the use of "shrink" and "fly" spells.

Mick the Metalsmith07 Dec 2017 6:29 p.m. PST

If that is the case, you need anti aircraft spells in the hands of the defense and give them big stomping feet. All spells should have a counter.

Giving away victory without tension about potential defeat is a boring game for your players, they may whine a bit but the memorable game is one where they look very much like they have lost and then pull it off.

Personal logo Editor in Chief Bill The Editor of TMP Fezian07 Dec 2017 6:30 p.m. PST

Never…

Winston Smith07 Dec 2017 6:33 p.m. PST

Are you saying that it's the players vs the GM?

dragon6 Supporting Member of TMP07 Dec 2017 7:33 p.m. PST

Yes and a bad GM will always win. OK, once a party committed suicide and refused to play when the, bad, GM resurrected them.

I admired their spunk

robert piepenbrink Supporting Member of TMP07 Dec 2017 7:57 p.m. PST

Well, we once managed to convince our DM that when two half-Elves married, their children were NOT quarter-Elves. It may not sound like much of a victory, but you don't know the DM.

sillypoint08 Dec 2017 12:20 a.m. PST

I designed a campaign that involved players getting into a citadel to assassinate the evil ruler, came up with ideas about the castle, the civil service, the dungeon that would allow the players to bypass the celebrations, the festival that allowed the players to get into the castle, the many levels within the citadel…..


Dang it those players used the shrink and fly spell on me.

Personal logo Doctor X Supporting Member of TMP08 Dec 2017 2:18 a.m. PST

Never

Patrick R08 Dec 2017 6:29 a.m. PST

I made the mistake of trying to shake up the races in the game. The Dwarves were supposed to be fascinated about knowledge and were fairly boring and middle class. The elves were supposed to be wild and uninhibited, Gnomes were seriously weird and Halflings were a persecuted people who hid in the nooks and crannies on the edges of society and were blamed for everything from a ingrown toenail to disease caused by "halflings poisoning all the wells"

The elf could have been called vanilla for being utterly bland. The Gnome was well, nominally cute, little else. And the dwarf …

There was no compromise, no matter how many dwarven monocles dropped, how many people made that circular motion at the temple with the finger, the dwarf would be an axe-swinging, beer-spilling-all-over-his-wild-unkempt-beard-berserker-maniac-with-a-love-for-gold stereotype from hell.

"You behave very strangely for a dwarf."
"I don't, it's everybody else is not acting right !!!"

We spent quite a while with dwarves and the player assumed that his vision was the only true one and that every dwarf was like him.

Tried to explain it a few times, but it just wouldn't get through.

Mick the Metalsmith08 Dec 2017 12:16 p.m. PST

Use the shrink and fly on them. No giveaways. Even fantasy villains aren't always stupid…how else did they get the role of head villain in the first place without resorting to diabolically, cunning ruthlessness?

PVT64108 Dec 2017 12:29 p.m. PST

We just went straight. Took none of the passageways leading of the entrance passageway. Turned out that it lead right to the Boss's hideout.

Mithmee08 Dec 2017 1:23 p.m. PST

Use the shrink and fly on them

They do that and then they will have to deal with the many spiders that can be found.

Plus if outside birds who will see them as a meal.

No saving throw either.

They will quickly learn that when they are small the number of enemies increase.

Zephyr108 Dec 2017 3:42 p.m. PST

Ditto on the spiders (and sticky webs.) Easiest way to deal with them is that they can't return to normal size (and send them on another quest to acquire the cure… ;-)

Dynaman878908 Dec 2017 7:52 p.m. PST

Never – the GM is not supposed to be in competition with the players.

Striker08 Dec 2017 11:29 p.m. PST

Ours always was. We got him with the good old protection from evil spell. It put the damper on his guys that were from some plane and out to get us. It's good to play a cleric for 20+ years.

Mick the Metalsmith10 Dec 2017 9:01 a.m. PST

There is a reason that there are mininions to help the diabolical. If a spell nullifies one strength, the Dm pulls out something the spell can't affect. Dming requires creativity and flexibility, a certain amount of fudgingfor the purpose of telling the story and creating tension in the players. Literally following the rule book in a static fashion often allows too many loopholes, and destroys plausibility. Role playing is all about the story.

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