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"HOTT - Uphill Bonus" Topic

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339 hits since 3 Dec 2017
©1994-2018 Bill Armintrout
Comments or corrections?

Louie N03 Dec 2017 4:42 p.m. PST

Hello all,

In your games of HOTT/DBA how to you define units receiving the uphill advantage?

There has been some interesting discussion in our circle.
The current view is the unit who has more hill behind it has the "up" bonus.

Are there any other versions?


goragrad03 Dec 2017 6:58 p.m. PST

There is actually a discussion on this currently on the Fanaticus (DBA) website (presuming you haven't seen it) -


From the most detailed comment there (by medievalthomas – author of the D3H2 adaption) –

The sentence you are looking for is on Page 6: "All hills slope up to a centre line crest and give a close combat advantage if part of an element's front edge is upslope of all of its opponent." Now what it all means is another question. Where this center line crest is (esp on a round hill is anyone's guess). You could draw one on with a sharpy or use "ridge like" hills that seem to have clear center line (but what about fighting sideways on the hill? does anyone get the bonus?) Next we get to "part of an element's front edge is upslope of all of its opponent". Do "flankers" count as opponents? So if I have a side to side overlap (presumably on the same "level" as the defender) does that count as an "opponent" not upslope? Hard Flankers? Do corner Overlapers count? Since "opponent" is singular I'm guessing it means only the element in front edge contact. So I insert "opponent in front edge contact".

"Part of an element's front edge" seems to suggest that if you part on part off the Hill you still get the bonus. Likewise if your fighting at an angle and part of your base is "uphill" but part angles down you still get the bonus since your upper corner (+1mm of front edge) is higher than any part of the "opponent" even though part of the opponent's front edge is higher than most of your front edge as it angles down the hill.

Pretty well covers it in my view.

Thomas Thomas04 Dec 2017 2:36 p.m. PST

Thats the rule for DBA 3.0 and I have adapted for my versions of DBX mechanics.

Old HOTT rule (which I don't play) may be different. I've combined HOTT 2.0 and DBA 3.0 in D3H2 so that the mechanics are the same.

If you own DBA 3.0 you can upgrade HOTT to DBA 3.0 standards by contacting me and I'll get you a copy of D3H2 (which is free if you have bought DBA 3.0).

I'm also the author of A Game of Knights and Knaves a medieval historical/fantistorical variant of DBX mechanics but written in a more user friendly manner.

Thomas J. Thomas
Fame and Glory Games

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