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"Lord of the Rings - SAGA: The One Ring" Topic

7 Posts

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673 hits since 1 Dec 2017
©1994-2018 Bill Armintrout
Comments or corrections?

callidusx301 Dec 2017 1:11 p.m. PST

Hello all,

After picking up some Saxons to play with my buddies in Viking-era battles, I became enamored with the SAGA game system. I picked up the Aetius & Arthur and Crescent & Cross books and loved the flexibility and adaptability of the system.

I decided that the game system would fit perfectly for the Lord of the Rings ("LotR") setting, which I believe was the era (the early Middle Ages) that Tolkien drew on when crafting the Middle-Earth of the Third Age. In analyzing the Crescent & Cross and Aetius & Arthur books, I saw great potential in converting many of the factions therein into LotR factions.

The fruit of my work, little though it was that I added to Studio Tomahawk's rules, can be found at this dropbox links [these .pdf files are large due to imbedded images]:

The Free Peoples


The Shadow


I would greatly appreciate all of your thoughts on these "conversions" and the rules I created (found mostly in the Heroes and Legends files, as well as Noldor and Misty Mountain Orcs). Naturally, the weakest link in this are my original additions.

I was partly torn in crafting some of these factions.

I decided to represent Isengard as Jackson did in the movies, as opposed to Tolkien's depiction. I thought it helped to distinguish this faction from the lowly Orcs of the Misty Mountains and Sauron's Orcs. Yet, I am likely to create a variant that includes lesser Orcs and Dunlendings in the near future.

The Noldor were especially tough given their strength and ancient experiences. An all hearthguard force meant creating 2 new Saga abilities to replace activations for warriors and levies. Are these new abilities balanced? I am cannot say yet.

The Misty Mountain Orcs required sticking in Cave Trolls as regular troops. I am pleased with my solution, but playtesting is required.

I am quite concerned with the balancing of the Heroes abilities.

The greatest amount of creativity, for my part, is found the Legends files where I made rules for Ents, Olog-hai and Great Eagles. I fear these need more tweaking to be worthwhile inclusions.

Thanks for taking the time to look at this. Your feedback is welcome.

RudyNelson01 Dec 2017 6:27 p.m. PST

Work on your system without heroes with super traits. It will be easier to manage the traits once the basic capabilities and their balance is made.

Back in 1978, a company produced 15mm Lord of the Ring using historical as the basis. Rhohan was Norman's, Southmen were Mosley's, Eastern men were Mongols, Gondor and other humans were medieval from the 100 years war era.

callidusx302 Dec 2017 6:12 a.m. PST

Thank you Rudy. I will take that advice to heart.

And I appreciate the history lesson, which happens to line up with my own decisions (though I used Saga's Huns, not Mongols for Easterlings).

skipper John Supporting Member of TMP02 Dec 2017 6:55 a.m. PST

Are there any "new" battleboards for this?

RudyNelson02 Dec 2017 10:15 a.m. PST

Huns is a Bette choice. More primitive.
Boards should be easy to do as would troop choice.
Plenty of current troop choices already in use to select troops for the halflings, dwarves, orcs and elf's.

callidusx302 Dec 2017 12:25 p.m. PST

Skipper John, there are no "new" battle boards. I have, however, modified many of the battle boards (switching abilities around or creating a few new ones).

Rudy, one of my concerns with the plethora of troop choice was that, for several factions, the amount of options would be significantly more than the typical range of options proffered by existing SAGA factions.

RudyNelson02 Dec 2017 4:12 p.m. PST

An in depth comparison of types may show some have more similarities than differences to matter.
This is one of the great processes for a designer.
This is the enjoyable part for you. The tedious part will be understanding the feedback during play testing. It can be frustrating when they do not know the vision you have.
IMHO, initial play testing is like a tabletop drill at the EMA. You need to do it by yourself or one other, so you can find out minor questions that others may see as big.

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