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"The TIE Silencer Expansion Pack" Topic

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703 hits since 30 Nov 2017
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Tango01 Supporting Member of TMP30 Nov 2017 9:15 p.m. PST

Fantasy Flight Games published a new preview of the TIE Silencer expansion pack for X-Wing



Main page


The Angry Piper04 Dec 2017 6:48 a.m. PST

I understand they want to keep the game going, but come on. How about a book of scenarios or campaigns rather than silly-looking TIE variants?

ScottWashburn Sponsoring Member of TMP04 Dec 2017 8:50 a.m. PST

The thought struck me the other day that there were an awful lot of TIE variants, but then I started making a list of all the different types of fighters, fighter-bombers, and light bombers used by the various air forces in WWII and I realized that at the moment the number of Imperial and Rebel ship lists are right about on par with WWII.

Ghostrunner04 Dec 2017 9:47 a.m. PST

Not to mention:

1. The ships from Star Wars cover a 40(?)-ish year period of warfare vs. the 7-ish years of WW2. Also, with the relative technical stagnation of the Star Wars universe, a 40-year old design would still be viable (unlike the A6M that went from cutting edge to obsolete in about 3 years).

2. All the combatants of WW2 were confined to a single planet. Star Wars has a whole galaxy of design centers kicking out stuff.

However, I do get Piper's point. We are rapidly hitting the point that we are just filling in gaps with the new releases.

A scenario book or a pack of 'semi-legal' upgrades would be a nice addition.

billthecat04 Dec 2017 9:43 p.m. PST

How about a new game in a slightly different scale?
With different custom dice.


ScottWashburn Sponsoring Member of TMP05 Dec 2017 4:23 a.m. PST

Actually the thing that bothers me the most is that with the very simple statistics for the ships (Attack, Defense, Hull, Shields) the only way to make the ships seem different is with the endless special rules attached to them. That gets tiresome after a while.

Ghostrunner05 Dec 2017 10:51 a.m. PST

I once read that which plane wins the dogfight is 99% determined by the pilot.

You can always argue the extreme cases (F-22 vs a MIG-15), but I really don't dispute it.

X-Wing DOES give better pilots a pretty strong advantage, but if that were the only factor it would get pretty boring.

Too many wildcards does tend to make the games less enjoyable for me.

Guess the big discriminator for matched high-level pilots without a bunch of special abilities would be overall tactics – which is not a bad thing.

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