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"Any good rulesets for gaming Harry Potter?" Topic


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ordinarybass28 Nov 2017 6:08 p.m. PST

I've been collecting and reviewing the 38mm Harry Potter "Nano Metalfigs" over at the blog…
link
… with another post coming soon. I like these cheap little figs and I figure it's time to actually try and game with them.

Does anyone know of a set of rules that would work well to represent the HP world? I figure it's got to have effective (but not too effective) ranged/spell combat as there's almost no H2H in HP. Also, it wouldn't hurt if the rules were farily light as I'd like to try this with my family.

Any advice you all can offer would be appreciated.

nnascati Supporting Member of TMP28 Nov 2017 7:05 p.m. PST

You could probably tinker with Song of Blades and Heroes. The magic system is wide open.

Ed the Two Hour Wargames guy28 Nov 2017 8:01 p.m. PST

Try this freebie. It's two sets of rules, the 2d6 Sword & Sorcery has magic. It's based on the effects of the spell on the target:

Defend.
Damage.
Dazzle.

Instead of having to search or a specific spell – like Fireball or Lightning Bolt – you just use the type.

link

Harwood Hobbies Sponsoring Member of TMP28 Nov 2017 8:08 p.m. PST

Isn't there a Harry Potter miniatures game coming out soon?

Gone Fishing28 Nov 2017 8:12 p.m. PST

Pulp Alley can cover an awful lot of things.

MajorB29 Nov 2017 11:00 a.m. PST

7TV

ordinarybass03 Dec 2017 7:30 a.m. PST

Thanks folks,
I'll take a look at those. SBH is my default for simple gaming, but that THW ruleset looks good. I think I've got a copy of a light 7TV game kicking around somewhere and I've heard good things about pulp alley but never owned or played it.

Harwood,
There is a Harry Potter minis game coming out. If the rules are free as some past Knight Models games have been I'll have a look, but my suspicion is that I'll want something simpler.

The models for the game look amazing, but $15 USD-20 per figure is just not in my price range.

David Johansen03 Dec 2017 10:16 a.m. PST

I ran a pretty successful GURPS Harry Potter game for a couple years. The GURPS Magic system actually fits fairly well in that each spell is learned as a skill and at higher skill levels they can be cast without speaking. As for fatigue costs, I just made magical places high manna areas. The only real problem is that there isn't a proper ranged stunning spell or death spell. There are certainly spells that'll kill you dead but they tend to be pretty short ranged. It's easy enough to introduce them and fit them into the hierarchy.

Yes, GURPS is an rpg but the tactical combat system is very detailed and magic is fully integrated with it.

ordinarybass06 Dec 2017 10:06 a.m. PST

Facinating David,
That sounds like a really cool game. I'll read up on Gurps, but it does sound a bit more complicated than my family would be up for.

swammeyjoe08 Dec 2017 10:35 p.m. PST

If you're willing to look at RPGs, the Dresden Files Accelerated can do Harry Potter really well. Part way down the page here there is a custom Mantle I did for it. link

In terms of pure wargame rules, I'd want something with freeform magic and rules for character personality and emotions to effect combat, as well as having good "Maguffin" rules.

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