rhacelt | 28 Nov 2017 2:17 p.m. PST |
I did a quick search on this topic but did not really find any comparisons. I saw where several people said they wanted to try To the Strongest but no real comparisons. So oh great and wise ancients players sell me on witch is better please. I am hoping that details may be included not just it is more fun. |
lloydthegamer | 28 Nov 2017 2:44 p.m. PST |
Can't compare them, but I can say I've enjoyed playing To the Strongest. |
advocate | 28 Nov 2017 2:52 p.m. PST |
TtS is less random than HC in terms of command. Both use standard and deep units, so armies for one will probably suit both and many other sets. TtS is played on a grid: some people don't like that. TtS uses cards (or chits) for movement and combat. HC tends to use special rules to distinguish between troop types. I'd say TtS units are more vanilla. I've preferred TtS over HC, but I can see that others might go the other way. |
Dexter Ward | 29 Nov 2017 3:28 a.m. PST |
To the Strongest is much quicker and cleaner to play. Partly because of the grid (no disputes about movement) but also because of the cards. Its is surprising how much time some players waste rolling dice (which then go off the table). Flipping a card is much quicker. |
rhacelt | 29 Nov 2017 6:16 a.m. PST |
Thank you. Any further comments? |
Kenntak | 29 Nov 2017 6:26 a.m. PST |
One significant difference from an economic standpoint is that the army lists for To the Strongest! are free, while the HC ones are not. The TtS! lists are available for download, and are kept regularly updated. I really enjoy TtS, they are my "go to" rules now. |
basileus66 | 29 Nov 2017 10:51 a.m. PST |
The main advantage fo TtS regarding other sets is that being grid based you can make your units as big or as small as you want… and then use them for other rulesets. I have used my Vikings and Saxons, based for Saga, with TtS |
Rottcodd | 29 Nov 2017 4:51 p.m. PST |
Another vote for TtS! No arguments about movement, or recoils, or whether a unit is on the flank or not. Fast combats, a very stream-lined ruleset. We play on a 6x8 or 6x12 table, with large armies, but room to maneuver. It really feels like I'm acting like a commander instead of worrying about the minutiae of the rules. |
mghFond | 29 Nov 2017 10:52 p.m. PST |
For many of the reasons already given, I'd say TtS. It is now the only ancients rules I use for my games. |
BigRedBat  | 30 Nov 2017 5:19 a.m. PST |
I am feeling the love. :-) One thing I did consciously decide to do with TtS! was to make it a viable tournament game, hence the army lists, point values and terrain rules. We have a big 28mm tournament (The "Worlds") coming up in February 24th near Oxford. We are already expecting around 40 players abut still have some tables left; I could feasibly loan you an army if you don't have one. If interested, please mail me via the address here: - bigredbat.blogspot.co.uk Best Simon |
YogiBearMinis | 30 Nov 2017 6:39 a.m. PST |
Support for HC, at least official support, seems to have stalled as well. |
Marcus Brutus | 30 Nov 2017 8:29 a.m. PST |
I don't know about the games themselves but HC visually looks better than TtS. The arbitrary nature of the grid and the divided up battle line doesn't work for me visually. |
BigRedBat  | 30 Nov 2017 8:48 a.m. PST |
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Marcus Brutus | 30 Nov 2017 3:32 p.m. PST |
I kiss thy hand, but not in flattery, Caesar. |