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"Good Rules for Siege or Fortress-centric battles?" Topic


8 Posts

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Medieval

674 hits since 22 Nov 2017
©1994-2019 Bill Armintrout
Comments or corrections?

Donegal22 Nov 2017 5:14 p.m. PST

Does anyone have a recommendation for a rules set for Dark Ages thru Early Medieval siege or fortress-centric battles?

I am thinking along the lines of the Man-to-Man rules for Chainmail but more modern or, at least, better organized and complete.

I got this great castle from Blue Moon Manufacturing and would like to use it as more than a backdrop! :)

Thanks!

Great War Ace22 Nov 2017 5:45 p.m. PST

link
An assault is an assault in any age. Ladders, siege towers/belfrys, rams, mining, making holes in walls, busting in gates, etc. and etc. and etc. Abstraction needs to be kept to a minimum if you want to get the feel for an assault, and our system is man-to-man in appearance and results, since each base/figure resolves combat individually.

nnascati Supporting Member of TMP22 Nov 2017 6:07 p.m. PST

As I recall, Tactica Medieval had a decent skirmish level set included in the rules, that was designed for castle sieges.

SultanSevy22 Nov 2017 8:11 p.m. PST

I second Nick's thoughts. Tactica Medieval has some really nice Siege rules.

DColtman22 Nov 2017 8:38 p.m. PST

I think GWs Lord of the Rings skirmish game would also do a good job of it. There were rules for siege engines, ladders and breaches – all that stuff. I think the Siege of Gondor book might be a good source?

YogiBearMinis Supporting Member of TMP23 Nov 2017 7:44 a.m. PST

I second taking a look at LOTR/Hobbit rules.

Donegal23 Nov 2017 10:18 a.m. PST

Thanks all for the ideas. I will check them out!

athun2523 Nov 2017 2:22 p.m. PST

Third vote for Tactica Medieval. Simple system works great for convention games, too.

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