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"Alternative rules for Fate of a Nation" Topic


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404 hits since 19 Nov 2017
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Comments or corrections?

Nick Bowler19 Nov 2017 6:07 p.m. PST

I have a bunch of Fate of a Nation tanks. My friend doesnt like the FOW rules though. So what other rules do people recommend? (For 15mm Arab Israeli wars)

Personal logo Extra Crispy Sponsoring Member of TMP19 Nov 2017 7:16 p.m. PST

Fistful of TOWs 3, just play at 1:1

There is a free "lite" version you can download.

Personal logo Saber6 Supporting Member of TMP Fezian19 Nov 2017 8:50 p.m. PST

FiveCorps Brigade Commander, Command Decision, Modern Spearhead to name a couple

gunnerphil20 Nov 2017 1:46 a.m. PST

Sabresquadron is company level. Down down load a stripped down version to try.

Lion in the Stars20 Nov 2017 4:13 a.m. PST

Sabre Squadron is higher detail than Flames, but still plays at the same reinforced-company-per-side.

Down a step would be Force on Force, which is actually infantry-centric but vehicles are pretty powerful. FoF can run about a tank platoon and two infantry platoons per side in a big game.

Dirtside II would also work, and that's free to download from Ground Zero Games. Yeah, it's scifi in theory, but it has about the same level of detail as Flames of War. Also has better arty and air support rules than Flames!

Axon0320 Nov 2017 6:54 a.m. PST

+1 for FFT3!

Generalstoner49 Supporting Member of TMP20 Nov 2017 7:36 a.m. PST

Saber squadron gets my vote. Best rules out there for modern company level games.

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