
"Alternative rules for Fate of a Nation" Topic
7 Posts
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Nick Bowler | 19 Nov 2017 7:07 p.m. PST |
I have a bunch of Fate of a Nation tanks. My friend doesnt like the FOW rules though. So what other rules do people recommend? (For 15mm Arab Israeli wars) |
Extra Crispy  | 19 Nov 2017 8:16 p.m. PST |
Fistful of TOWs 3, just play at 1:1 There is a free "lite" version you can download. |
Saber6  | 19 Nov 2017 9:50 p.m. PST |
FiveCorps Brigade Commander, Command Decision, Modern Spearhead to name a couple |
gunnerphil | 20 Nov 2017 2:46 a.m. PST |
Sabresquadron is company level. Down down load a stripped down version to try. |
Lion in the Stars | 20 Nov 2017 5:13 a.m. PST |
Sabre Squadron is higher detail than Flames, but still plays at the same reinforced-company-per-side. Down a step would be Force on Force, which is actually infantry-centric but vehicles are pretty powerful. FoF can run about a tank platoon and two infantry platoons per side in a big game. Dirtside II would also work, and that's free to download from Ground Zero Games. Yeah, it's scifi in theory, but it has about the same level of detail as Flames of War. Also has better arty and air support rules than Flames! |
Axon03 | 20 Nov 2017 7:54 a.m. PST |
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Generalstoner49 | 20 Nov 2017 8:36 a.m. PST |
Saber squadron gets my vote. Best rules out there for modern company level games. |
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