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"Scenario 104. Rotterdam. In the Heart of the City" Topic

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16 Nov 2017 7:52 p.m. PST
by Editor in Chief Bill

  • Changed title from "Sceanrio 104. Rotterdam. In the Heart of the City" to "Scenario 104. Rotterdam. In the Heart of the City"

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Comments or corrections?

mgk416716 Nov 2017 6:00 p.m. PST

An ambitious if flawed game at the link here:


mgk416716 Nov 2017 6:10 p.m. PST

PS. In my enthusiasm I spelt 'scenario' wrong. Can't seem to be able to edit the actual topic name. Sigh…

andysyk16 Nov 2017 7:45 p.m. PST

Good table.

(Leftee)16 Nov 2017 8:42 p.m. PST

Certainly the most evocative city terrain I've seen! Really nice.

WarWizard17 Nov 2017 6:02 a.m. PST

That is the best use of paper buildings I have ever seen!

Thomas Thomas17 Nov 2017 9:26 a.m. PST

I've got the same Revell (I think) assualt engineers in raft figures and have tried to find an excuse to use them for years.

I think one has a Stg44 on his back – did you cut this off for Holland '40? Dutch army was an interesting research project for Poland to Paris. So far none of my playtesters has actually tired to use it…I should try this battle just to have an excuse to paint Dutch.

Thomas J. Thomas
Fame and Glory Games

M C MonkeyDew17 Nov 2017 9:52 a.m. PST

Wonderful presentation. Boring perhaps but sometimes one has to lay it out and do it to see.

ChrisBBB2 Supporting Member of TMP17 Nov 2017 10:06 a.m. PST

Michael, what a fabulous layout! Thanks for posting!

Thanks also for sharing your candid assessment of the scenario. We see so many AARs where it was a brilliant game, everyone had a blast, it came down to the last throw of the dice, super-exciting … (I'm regularly guilty of writing these myself) … it's nice that people have fun games, but we don't necessarily learn as much from those as from the ones that don't work so well. You've given us all some great insights into what does and does not make for a good playable scenario. I appreciate it.

And apart from the gameplay, thanks for a great spectacle, and for telling us about an unusual operation I knew nothing about.


robert piepenbrink Supporting Member of TMP17 Nov 2017 11:00 a.m. PST

Lots of work, and it paid off visually. Sorry you weren't happy with the scenario results, but don't despair. Could the scenario be tweaked?

mgk416717 Nov 2017 2:08 p.m. PST

Thanks team for the comments – this was a playtest and I think I can tweak it to salvage the more interesting parts. The other option is to fast-forward to day 2 when the Germans are in place and the Marines attack. The actual seizure of the bridges was an amazing operation, but not really a 'contest' so not really a game.

Anyway, rest assured I do play test my scenarios and trash and adjust those that don't work! And I still abide by the principle of reconnaissance 'report accurately'

I am enjoying the detailed research into the German invasion of the Netherlands, a campaign that is normally brushed off as a five-day walk-over for the Germans. It was anything but, and makes for some very interesting problems. The German forces were somewhat of an after-thought, and so ended up being a very eclectic mix of Luftwaffe paratroopers and SS, coupled with daring coup de mains. Plenty of wargaming options and diverse forces. I already have twenty scenarios in draft and I'm still on Day 1!

Thanks all for your kind comments – great motivation to keep thinking, building and writing.

M C MonkeyDew18 Nov 2017 9:05 a.m. PST

At the very least getting the historical result should count as a plus for the rules used :) So a good experience from a historical point of view; the how and why and all that.

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