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"Why do sculptors get snipers wrong?" Topic

13 Posts

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1,186 hits since 6 Nov 2017
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Comments or corrections?

Rhysius Cambrensis06 Nov 2017 3:01 p.m. PST

So I have been building and painting a 28mm Soviet force. I inevitably have purchased some sniper figures from 3 different manufacturers to compare them – Bad Squiddo, Warlord Games, and 1st Corp. All very nice figures in their own rights, but only 1st Corp have got the sculpt right. The sniper will not be suffering from idiot eye after pulling their trigger.

Do sculptors sculpt these figures with no knowledge of how to use a scoped Bolt Action rifle?

haywire Supporting Member of TMP06 Nov 2017 3:09 p.m. PST

Possibly… or they do it to make it easier for casting

thosmoss06 Nov 2017 4:28 p.m. PST

Urban Dictionary says:

Idiot eyes
Someone that looks at something beautiful, or otherwise awesome, and doesn't see its beauty and/or awesomeness.

Given my street smarts, I have no idea what you're talking about. And I'll bet I buy all the wrong snipers because of it.

dragon606 Nov 2017 4:40 p.m. PST

Look up eye relief.

Basically if you have your eye right next to the scope eyepiece, as many figures do, and shoot you get the scope hitting you in the eye

Korvessa06 Nov 2017 5:00 p.m. PST

I am not good enough at math to figure it out, but at that scale, wouldn't the inch or two distance between eye and scope be very very small?

saltflats192906 Nov 2017 8:02 p.m. PST

All miniature companies do snipers wrong- you should only have a base with some foliage on it.

Personal logo Der Alte Fritz Sponsoring Member of TMP06 Nov 2017 9:44 p.m. PST

It's probably a casting issue.

This sounds like rivet counting to me. It wouldn't keep me from playing in a good looking game just because of one figure.

foxweasel Supporting Member of TMP07 Nov 2017 12:03 a.m. PST

Nice one Saltflats. All snipers know their own eye relief, which is why scopes are adjustable, perhaps all these snipers have enough muscle mass not to be overly affected by recoil. Or maybe they're just using the scope to observe.

Bob in Edmonton07 Nov 2017 5:01 a.m. PST

Idiot eye is sometimes called scope eye in Canada.

Ferd4523107 Nov 2017 5:51 a.m. PST

maybe they didn't zero in before scupting> H

Choctaw07 Nov 2017 7:09 a.m. PST

It's called scope eye in Texas too, Bob. Idiot eye is spot on though. There is nothing quite like the sensation of having the scope smash into your face upon recoil.

JARROVIAN Supporting Member of TMP08 Nov 2017 1:54 p.m. PST

I find poses are the problem. No sniper worth his salt will fire from any position other than prone, where the three points of contact are stable (both elbows and chest), and the back of the forehand is rested, usually on a sandbag or such. The weapon itself can't be in contact with any 'scenery'.
Most modern weapons have a bipod to assist, which can be braced by a slight pull back or push forward).
The three points of stable contact can also be achieved in a suitably shaped trench, but this exposes much of the head and torso.
Usually not enough cammo on figures either

foxweasel Supporting Member of TMP08 Nov 2017 4:01 p.m. PST

I don't think poses really are the problem. In any games we play the figure shouldn't be seen, really it could be treated like off table artillery. Unless normal troops are unbelievably lucky, only another sniper will locate a sniper. So the pose of the figure doesn't matter. Actually, the sitting position is probably the most realistic (apart from prone) to represent a sniper. When I was in charge of our sniper section (I wasn't a sniper, they came under mortars for admin etc) they used to carry 3 sticks all the time to make a tripod to use when sitting. I caught them camouflaging the sticks one day, my comment of "what are you idiots doing, sticks are already stick coloured!" didn't go down well.

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