
"Mini Monday: Campaigns, We love them but" Topic
7 Posts
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Action Log
06 Nov 2017 10:58 a.m. PST by Editor in Chief Bill
- Changed title from "Mini Monday: Campaigns,, We love them but" to "Mini Monday: Campaigns, We love them but"
- Crossposted to Campaign board
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D6 Junkie | 06 Nov 2017 10:38 a.m. PST |
Mini Monday: Campaigns! We all love them but… They seem to be a rare event that only pops up here and there and rarely here. Usually you find yourself reading about a great campaign that was played in someones garage 20 years ago or is currently going on in some town a 2000 miles away. So why are campaigns so rare when everyone and I mean everyone wants to be in one? Plenty of gamers but so few Gamemasters? link |
Bashytubits | 06 Nov 2017 12:56 p.m. PST |
The problem with every campaign I have been involved in has been that once one player suffers a big setback they quit and the campaign is over. |
D6 Junkie | 06 Nov 2017 1:13 p.m. PST |
Yep. That happened in our Napoleonic campaigns twice. Both times the player who bid the highest to play the French turned out to be a poor tabletop commander |
Dynaman8789 | 06 Nov 2017 5:12 p.m. PST |
My attention span isn't long enough to sustain a campaign, new shiny kicks in. |
DinOfBattle2 | 07 Nov 2017 6:08 p.m. PST |
Campaigns are the life blood of a gaming group in my opinion! I've run successful Plains War, Boxer Rebellion, and American Revolution. We have had a couple DOA campaigns too. The wonderful memories from those campaigns will never fade. |
Mick the Metalsmith | 16 Nov 2017 8:43 a.m. PST |
Player drops might require NPC type rules until a replacement occurs. Team campaigns are less susceptible than multi faction. Sometimes the GM has to step in. Sometimes the campaign (like any game) can be decided on the first turn if the results are decisive. Declare a victory and start over. Or offer to switch roles mid game if the "defeated" player is resenting being hamstrung when he might actually have a fighting chance. It might be a lot of fun to prove him wrong by snatching a victoryif he is a real whiner about how bad his situation is. Random events can always give a break to the disadvantaged and contribute to the campaign narrative. |
Russ Lockwood | 18 Nov 2017 12:53 p.m. PST |
If it's a map campaign with players coming together to fight a tabletop battle, it can be tough to schedule the players together after the first battle or two. |
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