Help support TMP

"Code Red - Modern Wargaming Rules" Topic

8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the Modern Discussion (1946 to 2006) Message Board

Back to the Cold War (1946-1989) Message Board

Back to the Ultramodern Gaming (2006-present) Message Board

916 hits since 5 Nov 2017
©1994-2018 Bill Armintrout
Comments or corrections?

Black Guardian05 Nov 2017 3:16 a.m. PST


After almost three years of design and playtesting it is time to release the very first playable edition of Code Red to our fellow wargamers.

Code Red is a standalone ruleset for modern wargaming designed to recreate real and hypothetical conflicts after 1945.

These rules have started out as a set of Houserules for a popular Modern Wargaming ruleset to address some of its shortcomings, but have evolved into a unique and distinct set of rules with a special focus on:

Command and Control and the role of leaders on the battlefield
Morale and Suppression and their effect on units
Tactical Depth and interesting decisions facing the player

The rules are designed to provide a level of tactical realism, narrative quality, scaleability and simplicity that makes them easy to learn but hard to master. We´ve been trying to master them for 3 years now and we´re still not there ;)

After more than 3 years of development and testing, we´re confident to provide a challenging and fun game for those of you who want to dive deeper into the logic of modern warfare.

The rules are free – if you want to support the project we´re happy about any feedback, suggestions or questions.
If you´re not sure if the rules strike your interest, you can also read some battle reports at my blog at link

As a first step on our way to the final release we´re making the simplified QuickStart rules available both in English and German. These documents condense the essential rules for your first experience of Code Red into less than 10 pages.

Of course we had to cut some things from the 90 page full rule set, but we´re confident about the scope of the quickstart rules and we´re hoping they make you look forward to the full ruleset.

We´re planning to release the German version of the full rules in late 2017 to early 2018.
The english translation will follow later and I will make no promises as to when exactly.

You can download the QuickStart rules for Free at

Our intention is to publish the full ruleset on a pay what you want basis, i.e. free but with the option for voluntary payments / donations.

Pan Marek Supporting Member of TMP05 Nov 2017 6:59 a.m. PST

I already have a question. LOS- Why can one see into a terrain piece 4 inches, but someone inside can only see out
if within 2 inches of the edge?
Such makes no sense in reality or game play.

David Manley05 Nov 2017 7:32 a.m. PST

Did you order the Code Red??!!!!!

Black Guardian05 Nov 2017 7:53 a.m. PST

@ Pan Marek – Tricky question. In my experience it is harder for a group to see and orient when outside a field or forest than inside. But it´s mostly a matter of playability as units get tangled up too much if the Line of Sight is too restricted.

I suggest you play your first game as written, then try a game with unified Line of Sight and see if it plays better or worse – and let me know how it goes :)

@ David Manley – I don´t understand your question, can you rephrase it please? :(

Otto the Great05 Nov 2017 8:03 a.m. PST

Did you order the Code Red?

YouTube link

Black Guardian05 Nov 2017 9:15 a.m. PST

I see :)
Thanks for clarifying, I obviously didn´t get the reference :D

lincolnlog Inactive Member21 Nov 2017 6:12 a.m. PST

"You want the truth? You can't handle the truth!"

Joe Legan Supporting Member of TMP21 Nov 2017 3:21 p.m. PST

One of the great scenes of all time. I still tell my brother to grab a rifle and join me on the ramparts to defend freedom.


Sorry - only verified members can post on the forums.