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"Space 1889 Soldiers Companion" Topic


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Comments or corrections?

Kevin C04 Nov 2017 6:51 p.m. PST

What is your opinion of Space 1889 Soldiers Companion? Are the rules very good?

Personal logo Nashville Supporting Member of TMP04 Nov 2017 9:00 p.m. PST

here is a review. I don't play them but there are some good ideas here:
link

Dances with Clydesdales04 Nov 2017 9:06 p.m. PST

I have played them, and I would still use them. Still a good set of rules.

McWong7304 Nov 2017 9:16 p.m. PST

That's the rpg rules, Soldiers Companion are the miniature wargames rules.

thosmoss04 Nov 2017 9:28 p.m. PST

this may be the review he meant to point to:

link

deflatermouse05 Nov 2017 3:29 a.m. PST

The first set of Colonial rules I played in '89 was Soldier Companion.
I could understand them well and they worked very well. We were happy with a good force of 4 companies, a unit of cavalry and artillery.
We'd have Anglo-Indians against Afghans or British against Russians. Or Boers.

The problem would be "Natives" where you needed lot s of natives to balance. Especially Zulus or Dervishes, individually based. That was the work, movement. Would suggest movement trays, for both natives and regulars, to make things easier.
Gaining the initiative we had a house rule, every turn you didn't have it, you gained +1 to your next roll.
But it was a good system, troops having a training rating, morale rating and then a fieldcraft rating which, for example, could give Green regulars very high fieldcraft with High or low moral and either excellent or poor field skills which would affect shooting and cover.
They would suit a battalion sized game (80-ish infantry plus 2-4 guns and 12 cav) very well.
I would use them over Black Powder which I found to be a bit loose. I found TMWWBK to be very loose.

I'd happily recommend them.

Kevin C05 Nov 2017 7:08 a.m. PST

Thank all of you for your help. I want to especially thank deflatermouse. Comments and recommendations from people who have first hand experience using a game system are always very helpful.

Thanks again,
Kevin

Personal logo miniMo Supporting Member of TMP05 Nov 2017 8:42 a.m. PST

Even if you never play the game, it's a Chadwick book and worth having as a reference for the forces involved!

rmaker06 Nov 2017 9:35 a.m. PST

miniMo +1.

Oh, and the initiative rules are flawed, but there are seveal decent fixes on line.

As far as gaming goes, brew your own variant of The Sword and the Flame.

CAPTAIN BEEFHEART06 Nov 2017 11:39 a.m. PST

Old school boiler plate. Abstract unit scales similar to the sword and the Flame. It also covers engineering and siege works. Good for VSF or just stand-alone colonials.

mrinku07 Nov 2017 12:12 a.m. PST

Also worth noting the excellent army lists.

DLIinVSF08 Nov 2017 2:49 a.m. PST

I use it with a few minor tweaks to suit our game style when it comes to weapon ranges etc.Still a solid base to build on.

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