Kevin C | 04 Nov 2017 6:51 p.m. PST |
What is your opinion of Space 1889 Soldiers Companion? Are the rules very good? |
Nashville | 04 Nov 2017 9:00 p.m. PST |
here is a review. I don't play them but there are some good ideas here: link |
Dances with Clydesdales | 04 Nov 2017 9:06 p.m. PST |
I have played them, and I would still use them. Still a good set of rules. |
McWong73 | 04 Nov 2017 9:16 p.m. PST |
That's the rpg rules, Soldiers Companion are the miniature wargames rules. |
thosmoss | 04 Nov 2017 9:28 p.m. PST |
this may be the review he meant to point to: link |
deflatermouse | 05 Nov 2017 3:29 a.m. PST |
The first set of Colonial rules I played in '89 was Soldier Companion. I could understand them well and they worked very well. We were happy with a good force of 4 companies, a unit of cavalry and artillery. We'd have Anglo-Indians against Afghans or British against Russians. Or Boers. The problem would be "Natives" where you needed lot s of natives to balance. Especially Zulus or Dervishes, individually based. That was the work, movement. Would suggest movement trays, for both natives and regulars, to make things easier. Gaining the initiative we had a house rule, every turn you didn't have it, you gained +1 to your next roll. But it was a good system, troops having a training rating, morale rating and then a fieldcraft rating which, for example, could give Green regulars very high fieldcraft with High or low moral and either excellent or poor field skills which would affect shooting and cover. They would suit a battalion sized game (80-ish infantry plus 2-4 guns and 12 cav) very well. I would use them over Black Powder which I found to be a bit loose. I found TMWWBK to be very loose. I'd happily recommend them. |
Kevin C | 05 Nov 2017 7:08 a.m. PST |
Thank all of you for your help. I want to especially thank deflatermouse. Comments and recommendations from people who have first hand experience using a game system are always very helpful. Thanks again, Kevin |
miniMo | 05 Nov 2017 8:42 a.m. PST |
Even if you never play the game, it's a Chadwick book and worth having as a reference for the forces involved! |
rmaker | 06 Nov 2017 9:35 a.m. PST |
miniMo +1. Oh, and the initiative rules are flawed, but there are seveal decent fixes on line. As far as gaming goes, brew your own variant of The Sword and the Flame. |
CAPTAIN BEEFHEART | 06 Nov 2017 11:39 a.m. PST |
Old school boiler plate. Abstract unit scales similar to the sword and the Flame. It also covers engineering and siege works. Good for VSF or just stand-alone colonials. |
mrinku | 07 Nov 2017 12:12 a.m. PST |
Also worth noting the excellent army lists. |
DLIinVSF | 08 Nov 2017 2:49 a.m. PST |
I use it with a few minor tweaks to suit our game style when it comes to weapon ranges etc.Still a solid base to build on. |