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"Rules Updates" Topic


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340 hits since 29 Oct 2017
©1994-2017 Bill Armintrout
Comments or corrections?

ScottWashburn Sponsoring Member of TMP30 Oct 2017 3:49 a.m. PST

I downloaded the latest 8th edition rules updates and there are some interesting changes. The biggest one I noticed at first glance was the revised "Summary Execution" rule for commissars. The original rule just said that if a commissar was within 6" of a unit the most it could lose from a failed morale check was one figure (executed to encourage the others). The revised rule just gives the unit a re-roll on the morale check. This is a huge change. Before, you could have your 50-figure conscript unit and a commissar soak up enormous amounts of fire with no morale effects beyond that one poor executed guy. Now, if your conscripts take a bunch of casualties in one round, a lot of the rest will run away, commissar or no commissar.

Personal logo Pictors Studio Sponsoring Member of TMP30 Oct 2017 8:44 a.m. PST

Probably given all the advantages horde armies have in the new rules this may have just made them a little over the top.

Personal logo PatrickWR Supporting Member of TMP30 Oct 2017 10:35 a.m. PST

This seems like a very appropriate correction. I've had several miserable games against horde armies recently. Even my opponents acknowledged that something needed to change.

Personal logo Pictors Studio Sponsoring Member of TMP30 Oct 2017 11:12 a.m. PST

I think the problem is that the bolter just doesn't work the way it used to.

You shot an IG guy with a bolter in 3rd and he usually went splat. Now they have a 5+ save against it.

Before you killed them 2/3 of the time you hit, now only a little less than half the time.

It is a bit different with bolt rifles from Primaris but they still get a save so Guard are more likely to survive a bolt rifle shot in 8th edition than they would be to survive a shot from a bolter in 3-7th.

Centurio Prime30 Oct 2017 11:22 a.m. PST

Also, flamers and large blasts were far more effective vs those hordes… unless they really managed to maximize their coherency, which is hard to do with terrain and enemy units around.

Hades wolf31 Oct 2017 8:49 a.m. PST

No templates so unit coherencey not an issue

Glen

Centurio Prime31 Oct 2017 9:53 a.m. PST

exactly

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