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"TMWWBK - Get to the Boat (A Sudan Scenario)" Topic

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hunter4a Supporting Member of TMP26 Oct 2017 9:43 a.m. PST

Hello, I just wanted to share the continuing Get to the Boat Scenario and the TMWWBK playtests we did here locally. I hope you like it. Last Stand Dan



Rhingyll Supporting Member of TMP26 Oct 2017 10:43 a.m. PST

Very nice AAR. How did you handle firing in the narrow alleys. Did you allow the whole unit to fire or did you limit it to the first rank or two?

hunter4a Supporting Member of TMP26 Oct 2017 11:54 a.m. PST

Good question Rhingyll. The only time we really took that into consideration was for the Close Order formation firing forward and in two ranks. I am sure you knew that. For the Open Order we did not. We allowed them to fire everyone figuring that they were in loose order, sucking up against the walls (always a no no), laying down, kneeling, etc. But for the most part it was not too big on an issue in the battle because there were units half way around a corner, or inside a door that again, they couldn't shoot if they couldn't see. It worked out fine and I know what you are saying. Oh for this scenario the Dervish were only armed with Melee weapons. LSD

mumbasa26 Oct 2017 12:21 p.m. PST

Thanks for the game, Dan. It was very close and exciting to see if the Gov and his cronies would get to the boat! We'll get him next time!!

Rhingyll Supporting Member of TMP26 Oct 2017 12:22 p.m. PST

I like the idea of when shooting in a town only the exposed figures are allowed to be hit. I also think that fire can directed at different units unless in a closed formation as these are considered to be smaller units and individuals more than likely would fire at targets that present themselves.I have used a similar "doorway" fighting as you did. I assumed that two figures from each side were fighting in the doorway but divided by two the number of figures in each of the units that were not in the doorway. I then added that many dice to the two actual fighting figures and then rolled that total of dice for each side. My thinking was that a melee was not instantaneous and more would join the fight as it progressed but others would hang back.

hunter4a Supporting Member of TMP26 Oct 2017 3:26 p.m. PST

Regarding the door or narrow openings. We kept it even simpler. In the rules it doesn't matter if you form up with 6, 8, 10 or 12, the attacker can only attack you with the same amount of figures. So using the same logic and I do like yours too, we just said two guys in the door, two guys pushing behind them, so the attackers can also only have 4 guys. Easy. No division, although two of our players are retired teachers, that kind of math still might confuse them now…lol. We would do the same in some of those tight allies. And we figured that IF there was a time scale, then the turns would be shorter than let's say TSATF so situations have quick results and move on. Just a thought. Thanks for your suggestion though! I ALWAYS appreciate the feedback. LSD

Rhingyll Supporting Member of TMP26 Oct 2017 7:28 p.m. PST

In general when comparing TSATF melee with TMWWBK melee it seems that TMWWBK melees inflict a lot more permanent damage on both sides making the units a lot more brittle. That really seemed like a fun game you played and your modifications to the basic rules make a lot of sense for your scenario. As a matter of curiosity, if the figures defending the door lose the melee is there anywhere in the rules where it says what happens to the rest of the figures in the building?

Durban Gamer27 Oct 2017 5:26 a.m. PST

Super game. Thanks for posting. Look forward to more versions with refinements.

Ragbones27 Oct 2017 1:36 p.m. PST

Dan, fantastic looking game, as always! thumbs up Before I lost the game room to wedding preparations I ran a China version of your scenario and ran into the same issue you encountered with the Governor's force not moving enough and came up with the same solution.
The buildings and walls and ‘wrought iron' gates, and street stalls with wares are great. And I think the Mosque and Minaret look terrific. I wouldn't change a thing.

Long Valley Gamer Supporting Member of TMP31 Oct 2017 8:10 p.m. PST

Nice report Dan…Enjoyed it…

SgtGuinness Supporting Member of TMP17 Nov 2017 7:58 a.m. PST

Outstanding Danno! Looks great! Excellent execution from start to finish. The game design, terrain build, ship build, and figs, all top notch. I know how much fun I had playing this scenario a of couple times. I'm really looking forward to playing it again.
Cheers brother,

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