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Personal logo Pictors Studio Sponsoring Member of TMP26 Oct 2017 9:17 a.m. PST

YouTube link

A pretty good overview giving you an idea of the nuts and bolts of the game. Nothing about the campaign system though.

I'm looking forward to it.

Personal logo The Beast Rampant Supporting Member of TMP26 Oct 2017 10:02 a.m. PST

Thank you! I've been scouring the webz for information on N2.0 since it was first announced in August.

Ld / Cl / Int / WP

!?!!?!

See, now they're just jerking me around! Next, they'll be teasing Porta-Racks, conversion fields, and suspensors…

I really hope they tweaked the irritating ammo roll rules. And the "extra ammo" perk, which, as a needless downside, was prone to "blow up" sporadically. Like, you know, happened all the time in the post-black powder era.

The H Man26 Oct 2017 5:44 p.m. PST

Don't you mean suspenders? My Escher need them.

The H Man26 Oct 2017 8:06 p.m. PST

Watching the video her accent seems to drop on priority.

Also she did not say which kang she was with.

Is this an updated ad, it looks similar to an older one.

I notice special dice. An attempt against piracy. But a tad annoying. I know the original had a couple. Just seems nicer to have normal dice, not so trixy and if lost easier to replace. I wonder if they will sell separately. If piracy is seen as an issue, probably not.

The H Man26 Oct 2017 8:39 p.m. PST

Hogging things here..sorry.

Reading a review of what may come. Suggests that there may be different rules for 2d and 3d terrain. May be just the way the reviewer worded it. As if he would know yet anyway.

Personal logo The Beast Rampant Supporting Member of TMP26 Oct 2017 8:40 p.m. PST

I notice special dice.

I would have really liked to see d10's for some granularity. For once. You got the RT mental stats, how about some classic polyhedral love, too?

I wonder if they will sell separately.

I wouldn't worry about that. Worry that they'll be made of rare and costly plastiks from the distant orient.

The H Man26 Oct 2017 10:09 p.m. PST

Yes. Where they have to track through unforgiving jungle to find the ancient temple and slay the dragon to rescue the princess who's father holds the map to the factory where they are made.

A blank die and a sharpie. Armchair adventuring. On a budget. (Only for replacement dice, of course).

alpha3six26 Oct 2017 10:23 p.m. PST

A blank die and a sharpie

Yeah a special d6 is just another d6 in the end.

Personal logo The Beast Rampant Supporting Member of TMP26 Oct 2017 10:39 p.m. PST

Cheap, home-made imitations!? The crushing guilt of your shameless frugality is sure to drive you mad in a Poe-like fashion!

So, pre-order is the 11th. The dedicated site is live:

https://necromunda.com

So, anyone got an MSRP on this puppy yet?

Personal logo Pictors Studio Sponsoring Member of TMP27 Oct 2017 2:19 a.m. PST

Thanks for posting that. I hadn't seen the actual site yet.

The original was $75 USD when I got it, I think. I would imagine this will be $125 USD or $150 USD but I haven't seen anything official yet.

Personal logo The Beast Rampant Supporting Member of TMP27 Oct 2017 6:40 a.m. PST

You're welcome. I have been checking in for updates almost daily.

Was it $75 USD? I forget, even though I ran across my original pre-order flier the other day. It came with an order I'd placed to GW- a pink photocopied sheet with a Delaque ganger on it. I was Johnny-on-the-spot for that one!

This one does have less whistles & bells than 1.0, what with the Gang War expansion being needed to make it more like "real" Necromunda. And there's a WHOLE lot less plastic here than SW:A. I'm thinking $100 USD, $125 USD, tops.

Much of the fluff I'm seeing is pretty heavily copied from the original (not that I'm complaining). And at least for me, It's good to see the "House specialties" are being fleshed out. Other than Goliath and Van Saar, most were pretty sketchy the first time around. I don't recall any mention being given to what Cawdors do for a living, I don't think zealotry pays the bills for everybody.

I am also really excited that they might flesh out the the lesser Houses. I would love to see a box of "generic" gangers, with all sorts of optional bits to give your gang their own theme.

And if they bring back the brats, I will be beside myself. No, the stupid Spyrers don't count. That was a disappointing bait and switch.

Looks like this is my birthday present. grin

Personal logo Pictors Studio Sponsoring Member of TMP27 Oct 2017 1:20 p.m. PST

I thought the spyrers were cool but didn't get any at the time. I had other things to buy and not much money. If they bring them back I'm in for a gang of them.

I think what we would probably most likely do with this is have three people play where two play at a time and the person out can be an umpire and play the winner until one gang pulls way ahead. Then have them take on a spyrer gang or the other two gangs at the same time or maybe both.

The H Man28 Oct 2017 10:57 a.m. PST

In pics world GW has gotten more affordable over the years.

Yes. The Spyrers are an interesting gang. Being so few.

I do wander if they will even be re done, if so in what form. A plastic sprue for 4 figures, maybe 8 with 2 variants sprue. unless they create new ones) seems not profitable for GW. They would have to put the price up as you would only need 1 sprue. I guess they could just put fewer figs on a sprue or put more sprues in a box. So you either pay less for figs you won't use or more for figs you will. A conundrum.

There is fine cast…

We will be paying more one way or the other.

GypsyComet28 Oct 2017 11:45 a.m. PST

"In pics world GW has gotten more affordable over the years."

GW hyperflation aside, some of us have jobs now.

Personal logo The Beast Rampant Supporting Member of TMP28 Oct 2017 3:23 p.m. PST

I didn't mind the spyrers, but the notion of a bunch of rich fops coming downhive to go all Clockwork Orange on the populous (and then possibly running home the instant things stop being "fun") was a lot more intriguing than someone playing Iron Man vigilante. Made a lot more sense, too.

The H Man28 Oct 2017 6:10 p.m. PST

I am sure there are people who had jobs back then who are feeling the GW pinch (technical term) today, job and all.

I would like to see them do spyrers more like super heros. You pick a basic type. Then max them out with endless choices exotic weapons and equipment. They could also pick from bio upgrades and psychic powers, depending on type. Then each would be a total individual.

This way they cold full the sprue with upgrades and make it seem worth while having more so you can double up on some up grades. Like if the sprue had 1 claw or 1 wrist webbing blast and you want one for each hand.

Personal logo Pictors Studio Sponsoring Member of TMP30 Oct 2017 3:11 p.m. PST

Looks like it will be $125. USD

https://i.imgur.com/nktLCLb.png

So your high estimate and my low estimate. I guess that would make it a pretty reasonable price. 20 models, plus the tiles and scenery pieces and rules. I'm certainly in. It works out well as the 17-20 is the first weekend I'm off for the next few.

Personal logo Pictors Studio Sponsoring Member of TMP30 Oct 2017 3:15 p.m. PST

The instruction manual:

picture

Deadles Inactive Member30 Oct 2017 3:22 p.m. PST

Lack of 3D scenery has put me off the boxset. It'd be best just to buy new gang upon release and use the living rulebook.

The H Man31 Oct 2017 6:02 a.m. PST

Would this edition not super seed the living rulebook? I wouldn't think that they would try selling this with free rules around, considering you only need to buy ten figures.

Personal logo The Beast Rampant Supporting Member of TMP31 Oct 2017 1:58 p.m. PST

I see it hits Black Friday, just like Blood Bowl last year.

Hm. $125 USD is still steep for what I'm seeing. Especially since Gang War is a most certainly a necessary add on. Otherwise, it's like buying a shiny new car with no tires. So, I'm looking at 8th Ed. money again, one way or another.

Oh, well. I've been bitching about it for twenty years, I guess I gotta pony up.

Deadles Inactive Member31 Oct 2017 2:03 p.m. PST

No such thing as superseded rules. You can play the rules you want (assuming you have fellow players who are also glad to play that ruleset). I still play Advanced Dungeons and Dragons (2nd edition) and the last game of 40K I played was 2nd edition in about 2010!

Locally people still play last edition of Warhammer Fantasy and not Age of Sigmar.

As for Necromunda, most of my club will go for living rulebook cause it is free.

The H Man31 Oct 2017 2:07 p.m. PST

Looked up gang war.

I had heard the 2d and 3d play had separate rules. I did not realize how separate!

An expansion on day 1? Cheeky gits!

The box game must be boring as heck if all the good rules are in the other book!

I can see the appeal of the living rule book, or just using the original books most fans have.

I wonder if it's not ban attempt to stop people breaking up boxes on ebay and selling the rules separate.

I was thinking of buying them this way to avoid the models and save the money. Now I would still have to buy another book, adding to both cost and bother.

The H Man31 Oct 2017 2:15 p.m. PST

Looked up gang war.

I had heard the 2d and 3d play had separate rules. I did not realize how separate!

An expansion on day 1? Cheeky gits!

The box game must be boring as heck if all the good rules are in the other book!

SeattleGamer Supporting Member of TMP12 Nov 2017 12:47 p.m. PST

Their approach to this game actually makes sense to me.

Having the base game feature ground tiles, and a bunch of bulkheads and other scatter terrain (cover and objectives) might pull in some people who play "board" games. Having tunnels to navigate and no terrain to really prep may appeal to them.

Others will want to recapture Necromunda of old, with 3D terrain and a campaign system. An expansion book that covers that makes sense.

The H Man12 Nov 2017 2:28 p.m. PST

True. That also follows my theory that they made it more of a board game to compete with mantics star saga. That had a kick starter a year ago, so they had time to pre pair. Though the jury is still out on this one.

SeattleGamer Supporting Member of TMP12 Nov 2017 3:51 p.m. PST

I don't think this had much (if anything) to do with Star Saga. Manic had a successful fantasy dungeon crawler (Dungeon Saga) and expansions did well. They decided to branch out ino their sci-fi setting with a similar crawl-type game, hence Star Saga.

Necromunda was always a multi-player gang versus gang skirmish game. So if you want to draw a comparison, you could say that while Necromunda has slept these past many years, Mantic came out with their Dead Zone. Features two rival teams, fighting it out skirmish style on a smaller board (not the usual 6' x 4'). Was successful enough, they ventured again into that same realm, with Deadzone 2.

But I really don't think GW worries or cares about what Mantic do. They have their own product lines, and get to them when they do. If anything, I would say Mantic noticed that gamers were longing for a Necromunda-linke skirmish game, and with Necromunda defunct for so many years, Mantic decided to get seriously into the plastic terrain business, and fashioned their Dead Zone game around that.

The H Man12 Nov 2017 4:04 p.m. PST

If GW does not care what their competition does then they are truly fools.

They certainly did not give away base rules until manic and others were well into doing it (remember white dwarf is a product they sell). So pop goes your theory there.

I can't believe star saga was known about for a year in detail and GW did not notice.

Mantic has taken some of their customers and GW does want them back. And their money too.

Centurio Prime27 Nov 2017 7:43 a.m. PST

I seriously doubt GW released Necromunda in this way because of anything Mantic is doing. They probably do pay attention to Mantic, but I don't really think it influences what they release. Otherwise GW would be releasing an AoS variant that uses big blocks of troops like Kings of War.

The H Man02 Dec 2017 1:04 p.m. PST

You mean big blocks of troops like war hammer fantasy battles. That would be a 180 now wouldn't it. But it may win some people back.

Centurio Prime04 Dec 2017 7:00 a.m. PST

The Age of Sigmar championship at Adepticon has sold out. It will have more attendees than 8th Edition WHFB at its height. It has surpassed Warhammer Fantasy Battles.

WHFB did not have good sales. It was very hard for a beginner to get started, because you needed SOOOO many miniatures for a reasonable army.

The core rules of AoS are simple to learn, and all of the additional rules are on the datasheets. As you play it more, you find that positioning, piling in, etc are very important, and that it makes for very fun games.

That's why they went in the direction of AoS, which has worked great for them. I can't see them going back to the big block type fantasy battle games.

Personal logo Pictors Studio Sponsoring Member of TMP04 Dec 2017 7:14 a.m. PST

The only way I could see it is if they brought back Warmaster.

But you're right. AoS has been a big success story for GW, it has rallied the flagging sales of their fantasy line and put their big fantasy game back in the top 5 non-collective miniature games.

It seemed like it garnered a lot of negativity at first but that was by people who seemed to be completely ignorant of how the game played and afraid of change.

The new rules, combined with options for much cheaper miniatures, really has made AoS a big success.

SeattleGamer Supporting Member of TMP04 Dec 2017 8:36 a.m. PST

I had moved away from my gaming group, and so was not playing SFB at the time of the Big Boom and the creation of AoS

That said, what immediately turned me off was the all the heavily armored knights. Looked to be a game between elite troops. I can't stand that aspect of the game. I was always about the hordes of "average" warriors fighting it out with other hordes. I wanted magic to be limited, named characters to be left off the table, and to have a battle between the armies.

AoS did not look to capture that at all. I am glad it has worked out for GW. I moved on to playing Kings of War. Not as in-depth of a background story, but then, their universe has not been totally destroyed either.

Sidebar: When I heard that Warhammer Quest was coming back, I was overjoyed. Then it came out, and it was all about heavily armored knights fighting other big bads. Meh.

Personal logo Pictors Studio Sponsoring Member of TMP04 Dec 2017 8:44 a.m. PST

It isn't really about that and hordes of average warriors can be used.

It might have looked the way you saw it but it doesn't have to be that way. The new faction of Stormcasts are all elites but they are certainly not the only army in the game.

Magic is very limited in the game itself, it has some effect but it is not powerful and doesn't take long to resolve.

From what I understand it is WAY less important than it was in the last two editions of WHFB.

Also your perception of Warhammer Quest is pretty off too. There is a heavily armoured knight in the game if you choose to use him but most of them are not.

And they are mostly fighting wussy little minions of Tzeentch, until the big bads show up, then the characters stand a decent chance of getting their butt kicked.

You should try it too, it is very fun.

The H Man04 Dec 2017 2:59 p.m. PST

Pics has missed a couple of points.

Firstly I'm sure you would be upset if GW threw 40k in the bin.

Secondly you seem unfamiliar with different types of fantasy.
WFB was high fantasy. Elves dwarfs orcs heros magic, lots of rolling green plains and medieval england styles (basically lord of the rings)
So was war hammer quest. Although it could be said to be a bit like sword and sorcery, hero on a quest, mostly humans and demons, ancient bc styles (aka conan).
AOS and silver tower seem to be following the modern, computer game generation, approach. Very different in style. Not a version of the real world like high fantasy. Also imagery and figures has lots of angular stuff, lightning, fire every where. Also continual scale creep and too many huge thingys. (See modern magic cards and many computer games)

This is why many are turned off by AOS. The rules are clearly different, but the style of minis also. Believe it or not 80s style high fantasy and sword and sorcery have large followings.

GypsyComet04 Dec 2017 7:09 p.m. PST

<quote>
I'm sure you would be upset if GW threw 40k in the bin.
</quote>

Most of the last seven iterations have done just that, though. We're used to having hundreds of pages of expensive books be irrelevant on a 2 to 4 year cycle. Killing the game completely would be doing the fanbase a favor.

Centurio Prime04 Dec 2017 7:27 p.m. PST

The difference between 40k and WHFB is that people were actually buying and playing 40k. WHFB was simply not selling enough to sustain the product line. It was also very difficult for a new person to get started in the game. (From my personal observation, most of the people playing it were long time players who already owned armies and were not buying a lot of new products… but that could just be the particular cons I attended).

I know a lot of people on this site have trouble understanding basic business concepts, but if you can't make a profit on the game, you can't continue to produce it.

So they made another game that would actually sell, and it has worked out great for them (despite the irrelevant haters on the internet).

This would not happen with 40k, because people actually buy and play it.

Centurio Prime04 Dec 2017 7:31 p.m. PST

H-Man:

Obviously, MORE were "turned off" by Warhammer Fantasy Battles 8th edition than are turned off by Age of Sigmar. Otherwise AoS wouldn't be outperforming it in sales and tournament attendance.

I played WHFB since the 4th edition, and I liked it, but I like AoS better, PLUS I can get a friend into the game without them having to make a $1,000 USD investment to play a decent sized game!

Personal logo Pictors Studio Sponsoring Member of TMP04 Dec 2017 9:32 p.m. PST

Centurio Prime,

You're wasting your time. He is being deliberately ignorant. He just doesn't understand that all of what he is saying is not AoS is in AoS.

He is just ignorant of the game and what is in it and doesn't want to learn. You aren't going to convince him otherwise.

His mind is made up, you're only confusing him with the facts. He doesn't let those get in the way of his prejudices.

The H Man04 Dec 2017 9:49 p.m. PST

Well said gypsy comet.

Centurio. Mantic does not seem to have problems with kings of war. They keep adding to it. Than again I guess that was where GWs buyers may have gone, creating the problem in the first place.

Actually you can continue to produce a product that is not making a profit. You pay the costs and don't make a profit. Quite common. Some products even make losses. This is usually because another accompanying product makes up for it. Paint in this case. Maybe Mantic were just taking to many customers for it to work out.

You may well be right re recent editions of wfb being poor centurio.

Stop talking about yourself pics.

Centurio Prime04 Dec 2017 9:55 p.m. PST

WHFB declined long before Kings of War existed

The H Man05 Dec 2017 5:29 a.m. PST

Perhaps.

I meant that they are both the same type of game and kow is going strong while gw pulled wfb. It can't really be because it was doing poorly, unless your suggesting manic is more popular and or better at marketing, which I can't see you meaning, though I think they probably were at the time.

SeattleGamer Supporting Member of TMP05 Dec 2017 12:07 p.m. PST

So has AoS become a fantasy skirmish game? I don't see blocks of ranked troops fighting one another any more. All I see are round based figures, and the tabletop has way, way fewer miniatures than before.

I could "live" with GW destroying the geography as I used to know it. But my army of greenskins, built slowly over time from 4th edition thru 7th edition are all square-based, ready for forming up regiments of 20-40 figures, to maneuver across the battlefield.

Looks to me like AoS did away with armies, and went with skirmish forces. And that is my issue. I was not fond of the changes they made moving to 8th edition, and then after that, they blew it all up. When AoS started rolling out, it was a skirmish game, and looked to be about heavily armored knights fighting each other.

Where is the Gfreenskin horde, crossing the field to battle with dwarves or skeletons or skaven?

The "look" of AoS leaves me cold. The few games of fantasy battles (not skirmishes) I have played solo, using Kings of War, and I have enjoyed those rules quite a bit.

Centurio Prime05 Dec 2017 7:08 p.m. PST

You can still use large units of orcs and line them up any way you want, even in blocks if you want. There are even advantages to this for some troops.

The more fluid groupings look more natural to me at this scale.

In a game in which each model represented 10 or 100 men, "blocks" of troops makes sense.

WHFB seemed to be a skirmish game (1 model = 1 man) in which troops moved in blocks as if they were in a larger scale game.

Kings of War is good for the larger scale type game with troops moving in blocks.

GypsyComet07 Dec 2017 10:13 p.m. PST


WHFB seemed to be a skirmish game

GW stopped trying to present it as relative unit strengths many editions ago, but that was the original intent. Each base had one miniature on it, but could be two, four, nine, or whatever you imagination could overlay on to the reality of one large mini. The rules were intended to model the relative strengths of the troops involved, not to be strictly one-to-one.

Centurio Prime08 Dec 2017 5:37 a.m. PST

Yep, I was used to playing historical games before playing WHFB. I started in 4th edition and the first thing I looked for was ground and troop scale, and was surprised that there was none. At least since that point, they have represented it as 1:1. At this scale, the square formations often seem unrealistic, especially when you have terrain on the table. Still was a fun game though….

Personal logo The Beast Rampant Supporting Member of TMP08 Dec 2017 9:01 a.m. PST

I have never seen anywhere what the actual 'ratio' of WHFB was. As a fantasy game, that fact never bothered me much.

SeattleGamer Supporting Member of TMP08 Dec 2017 7:43 p.m. PST

From what I remember of the intent, you were fighting a HUGE battle, but the portion on your 4' x 6' tabletop was the "key spot" in the battle, where if you pull off a victory, it is the beginning of the end for ypour enemy. So yes, you might be focusing in on a few hundred meters of ground, fought over by 50-150 troops per side, but it was part of the larger battle.

And that mindset is totally different than pushing around 15 warriors total in no formations at all. Now it looks like an advanced scouting party, sent ahead to see if the bridge is still intact. Meanwhile the enemy is doing the same, and the two scouting parties meet.

Just hard to get too excited by 30 warriors clashing, when an army of 10,000 is marching to war a day away.

The H Man08 Dec 2017 8:09 p.m. PST

I think you just described the concept for kings of war vanguard.

Edwulf16 Dec 2017 5:01 p.m. PST

They brought Necromunda back due to the popularity of Blood Bowl. Made them realise how silly abandoning specialist games was.
Adeltus Titanicus is next. And BAttlefleet Gothic is planned.

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