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"Pikemans Lament Convention Game test" Topic


5 Posts

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340 hits since 24 Oct 2017
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Comments or corrections?

Anton Ryzbak Supporting Member of TMP25 Oct 2017 8:34 a.m. PST

A quick AAR on the only hobby-related thing I managed all week. link

Codsticker25 Oct 2017 10:04 p.m. PST

Looks like it should be a good game. Are you making ant adjustments to the rules or using them as is?

Anton Ryzbak Supporting Member of TMP26 Oct 2017 10:01 a.m. PST

Pretty much straight out of the book. the only change we made was to treat units as full strength until they are BELOW half strength instead of Half or lower, it gives units a bit more staying power

Codsticker26 Oct 2017 7:22 p.m. PST

Good idea. I was actually thinking of a turn ending with a failed activation. I have heard of people hosting convention games doing away with it.

Anton Ryzbak Supporting Member of TMP27 Oct 2017 3:51 p.m. PST

I plan on dividing each side into two forces, that way a failed Activation only ends one player's turn. We have tested that option in games here and it works well. I also make it a point to stress to new players "Do the easy things first"

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