"Pikemans Lament Convention Game test" Topic
5 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.
For more information, see the TMP FAQ.
Back to the Swashbuckling Message Board Back to the Historical Wargaming in General Message Board Back to the Blogs of War Message Board Back to the 18th Century Battle Reports Message Board Back to the What I Did This Week Message Board
Areas of InterestGeneral Renaissance 18th Century Napoleonic
Featured Hobby News Article
Featured Recent Link
Featured Showcase ArticleSometimes at a convention, you can be just dead lucky and find a real bargain.
Featured Workbench Article
Featured Book Review
|
Anton Ryzbak | 25 Oct 2017 9:34 a.m. PST |
A quick AAR on the only hobby-related thing I managed all week. link |
Codsticker | 25 Oct 2017 11:04 p.m. PST |
Looks like it should be a good game. Are you making ant adjustments to the rules or using them as is? |
Anton Ryzbak | 26 Oct 2017 11:01 a.m. PST |
Pretty much straight out of the book. the only change we made was to treat units as full strength until they are BELOW half strength instead of Half or lower, it gives units a bit more staying power |
Codsticker | 26 Oct 2017 8:22 p.m. PST |
Good idea. I was actually thinking of a turn ending with a failed activation. I have heard of people hosting convention games doing away with it. |
Anton Ryzbak | 27 Oct 2017 4:51 p.m. PST |
I plan on dividing each side into two forces, that way a failed Activation only ends one player's turn. We have tested that option in games here and it works well. I also make it a point to stress to new players "Do the easy things first" |
|