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"Naval Thunder and Grandfleets3: Time of play" Topic


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Comments or corrections?

dantheman24 Oct 2017 2:04 p.m. PST

I looked at both rules and am interested in how quick they are. Given, let's say, the battle of Dogger Bank with 4 to 6 people, how long will the scenario take to play?

Please refrain from which rules are ‘better' and why. I am more interested in speed of play.

Personal logo McKinstry Supporting Member of TMP Fezian24 Oct 2017 3:21 p.m. PST

I've never heard of Grandfleets 3? Any chance you mean General Quarters 3? Both are about the same level of complexity and both play about the same pace.

I have played Naval Thunder and I would rate it as between 2.5 and 4 hours for Dogger Bank.

Morning Scout24 Oct 2017 3:52 p.m. PST
Major Mike24 Oct 2017 4:15 p.m. PST

Look at "Quickfire" at the War Times Journal wtj.com/games/quickfire

dantheman24 Oct 2017 6:44 p.m. PST

Thanks for the input but I am looking at these two rules only, with questions limited to time of play. WTJ is for pre-dread anyway.

Forager24 Oct 2017 9:51 p.m. PST

Corrected link for Majestic 12 Games, makers of Grand Fleets 3rd Edition:

mj12games.com

I think GF3 would play significantly faster…maybe a couple hours or less for a Dogger Bank game if using capital ships only. Combat has been streamlined quite a bit and is pretty lethal. Too much so, for my tastes.

Naval Thunder plays more like GF2 (which I prefer to both of these). It has more detail (moderate level), but it's going to play slower. McKinstry's time estimate for NT looks reasonably accurate.

dantheman25 Oct 2017 4:26 a.m. PST

Thanks. I would definitely want to include all the ships. Eliminating the light forces, is definitely not an option. Anything less is a shoot em up game with no basis in history or era tactics.

Wilf1235825 Oct 2017 5:13 a.m. PST

I have both NT and GF3 and would agree that GF3 plays faster and is more lethal.

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