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"Naval Thunder and Grandfleets3: Time of play" Topic

8 Posts

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609 hits since 23 Oct 2017
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Comments or corrections?

dantheman Supporting Member of TMP24 Oct 2017 1:04 p.m. PST

I looked at both rules and am interested in how quick they are. Given, let's say, the battle of Dogger Bank with 4 to 6 people, how long will the scenario take to play?

Please refrain from which rules are better' and why. I am more interested in speed of play.

McKinstry Fezian Inactive Member24 Oct 2017 2:21 p.m. PST

I've never heard of Grandfleets 3? Any chance you mean General Quarters 3? Both are about the same level of complexity and both play about the same pace.

I have played Naval Thunder and I would rate it as between 2.5 and 4 hours for Dogger Bank.

Personal logo Morning Scout Supporting Member of TMP24 Oct 2017 2:52 p.m. PST
Major Mike24 Oct 2017 3:15 p.m. PST

Look at "Quickfire" at the War Times Journal

dantheman Supporting Member of TMP24 Oct 2017 5:44 p.m. PST

Thanks for the input but I am looking at these two rules only, with questions limited to time of play. WTJ is for pre-dread anyway.

Forager24 Oct 2017 8:51 p.m. PST

Corrected link for Majestic 12 Games, makers of Grand Fleets 3rd Edition:

I think GF3 would play significantly faster…maybe a couple hours or less for a Dogger Bank game if using capital ships only. Combat has been streamlined quite a bit and is pretty lethal. Too much so, for my tastes.

Naval Thunder plays more like GF2 (which I prefer to both of these). It has more detail (moderate level), but it's going to play slower. McKinstry's time estimate for NT looks reasonably accurate.

dantheman Supporting Member of TMP25 Oct 2017 3:26 a.m. PST

Thanks. I would definitely want to include all the ships. Eliminating the light forces, is definitely not an option. Anything less is a shoot em up game with no basis in history or era tactics.

Wilf1235825 Oct 2017 4:13 a.m. PST

I have both NT and GF3 and would agree that GF3 plays faster and is more lethal.

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